Blue Lanterns (Communications) AKA The Communications Guild
Blue Lanterns are experts at Communication magic, most of which are mental in nature. They are one of the most powerful and influential guilds and the headquarters is always a blue tower in the city or town. They also work closely with the Winged Lanterns.
See Lantern Guild for additional guild details.
See Lantern Guild for additional guild details.
First Circle
Affinities: Communication IQ/VH, Dream IQ/H, Empathy IQ/A, Magic IQ/VH, Mind IQ/VH, Sound IQ/H
Perks: Auto trance; Penetrating Voice; Sanctum; Super Sympathy,
Optional Traits: Meditation
Allowed Benefits:
Second Circle
Affinities: Communication IQ/VH, Dream IQ/H, Empathy IQ/A, Magic IQ/VH, Mind IQ/VH, Sound IQ/H
Perks: Auto trance; Penetrating Voice; Sanctum; Super Sympathy,
Optional Traits: Dreaming; Meditation
Allowed Benefits:
Third Circle
Affinities: Communication IQ/VH, Dream IQ/H, Empathy IQ/A, Magic IQ/VH, Mind IQ/VH, Sound IQ/H
Perks: Auto trance; Penetrating Voice; Sanctum; Super Sympathy,
Optional Traits: Dreaming; Meditation
Allowed Benefits:
Fourth Circle
Affinities: Communication IQ/VH, Dream IQ/H, Empathy IQ/A, Magic IQ/VH, Mind IQ/VH, Sound IQ/H
Perks: Auto trance; Penetrating Voice; Sanctum; Super Sympathy,
Optional Traits: Dreaming; Meditation
Allowed Benefits: Secret Spells and Books
Fifth Circle
Affinities: Communication IQ/VH, Dream IQ/H, Empathy IQ/A, Magic IQ/VH, Mind IQ/VH, Sound IQ/H
Perks: Auto trance; Penetrating Voice; Sanctum; Super Sympathy,
Optional Traits: Dreaming; Meditation; Mind Shield
Allowed Benefits: Secret Spells and Books
Ritual Forms and Mandalas
Standard Rituals: Dream Sanctum (Iron -6, Blue -3; 20 minutes; p142), Dream Shackles (Blue -8; 1 hour; p142), Dream Visitor (Blue -2; 10 minutes; p142), Dreamwalk (Blue; 1 hour; p142), Night Terrors (Blue -5; 1 hour; p142), Read Thoughts (Blue -7, Silver -7; 10 minutes; p 152), Read Memories (Blue -7; 1 hour; p 151), Suggestion (Blue -6; 10 minutes; p 141), Slumber (Blue -2, Violet -2; 10 minutes; p143)
New Rituals:
Compel Truth (Blue -3; 10 minutes; Cast on a subject it forces the subject to tell the truth. Note the truth is what he subject believes and may not be accurate. This is resisted and lasts for 10 minutes per margin of success.)
Hall of Dreams (Blue -2; 1 hour; Cast on a space, typically a bed or room those in that space are more accessible to outsiders dreams. MoS reduces the range penalty by the same margin. This spell effectively lights up the area with a huge aura that makes it easier to find and reach by Dream spells. It is usually cast along with Dream Sanctum to help keep unwanted visitors out.)
Imbue Message (Blue -5; 10 minutes plus length of time to speak or think the message.; Cast on an object it imbues the object with an echo of your speech or thoughts and it will when triggered talk aloud if the message was spoken or project the thoughts into the holders mind if it was a thought message.)
Ritual of language (Blue -3, 1 hour, Allows the subject, who must be in the casters presence to understand a language the caster knows or is being spoken in their presence)
Secret Rituals:
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