So the GURPS Bloggers voted on Powers that we use in campaigns. Christopher Rice went on to include magic systems as well. I play more than GM these days but I love to tinker so will include things I have planned for a campaign that hasn't run yet.
Gaming
- REFplaces GURPS Landing Page
- GURPS GM Advice
- GURPS Players Advice page
- GURPS Combat Primer
- GURPS Skill Primer
- My GURPS FAQ
- GURPS Settings and Genres
- GURPS Social Material
- GURPS How To...
- GURPS Monsters, NPCs and things that make life interesting!
- GURPS Overview and Direction
- Virtual Table Top Stuff
- Gaming Advice
- GURPS Wiki & Community Resources
- GURPS QuickStarts!
Thursday, June 23, 2022
Powers Systems I have Used, Adapted, or Modified
Saturday, May 28, 2022
Review: GURPS Classic Spirits
As I edit my supplement I am going through various supplements to see how the current manuscript compares. The quality of these older books is really awesome and most of them are far larger than GURPS Template Toolkit: Spirits will be. That is ok, though my purpose is not to write a definitive book on spirits but serve more as an update on some of the mechanics. though many of the materials I am looking at are Third Edition they still have substantial value even without an update.
Lets review one such book.
GURPS Spirits
Chapter 1: The Nature of Spirits
Chapter 2: Worlds of Spirit
Chapter 3: Spirit Abilities
Chapter 4: Spirit Templates
Chapter 5: Characters
Chapter 6: Spirit Magic
Chapter 7: Campaigns
Summary
Friday, May 27, 2022
Rules I don't Use, Replace, or Revise
I really love GURPS but nothing and no one is perfect and there are a few things I do not really like. This is the topic for several bloggers this week so I shall try to chime in with a few comments.
Other posts that are up on this this week are...
Of Paper Men and Plastic Monsters
Of Paper Men and Plastic Monsters Guest post by Kallaz
My Comments
A few advantages I feel are overpriced or just kinda flakey with mechancics.
Penetrating Vision is priced well for the first level but after that you get significant diminishing returns and I would use the Size Speed Range Table to give it a logarithmic range.
The Min ST capping damage at *3 I like for most campaigns but there should be an advantage to ignore that cap, a perk is probably to low so maybe a 5 point advantage to ignore that? Only used in highly cinematic or supers campaigns though. Unlike others I feel it is a realistic limit.
Unaging and Regrowth are overprices, though Unaging as Immunity to certain attacks can be worth it. this is a common refrain and PK posted some suggestions here.
Possession by default you die without a host. I really wish Possession had been written differently and wish we had an Alternate GURPS Pyramid still going to propose alienate ideas. A lot of the modifiers have hidden effects that can muddle the whole thing.
Binding could use a lot of love for some modifiers. Retraction, binding a body part, etc.
As Worlds Beyond Earth by Eric the Red posts above on Jumper and Warp I would like them to be more closely aligned in how they work. In fact I would rather they were one ability with modifiers!
Maybe something like ...
Vanish
Enthrallment and Imbuement
Gadgeteer and Inventing
Magical Enchanting
Thursday, May 19, 2022
GURPS Infinite Worlds: The Osiris Worlds
It starts off with references to GURPS Egypt and adds some dates and updated information since that supplement was originally published. it then goes on to describe three alternate worlds for the Infinite Worlds setting.
Osiris-6
Osiris-3
Osiris-7
Summary
Thursday, May 5, 2022
Week in Gaming 5/5/2022
So my gaming has taken a bit of a hiatus and some mixups.
The Monday game ended that campaign and we started a new one, had a session 0 this Monday. My guy took several hits and was healed so went negative four separate times!
The Friday game died and will be restarting in a few weeks, I need to make a character and have some ideas, just need to get to it.
The Saturday Dresden Fate game is still going on as is the Sunday Magic Vegas campaign but both are every other week and both missed a few games due to external events.
That said I need to get more regular about these recaps.
On another front I have been busy lately! Did a two week playtest for my upcoming supplement GURPS Template Toolkit: Spirits
Been working on this after the playtest and its not going in the right direction, added 2k words after the playtest as I have gone through my notes and though I cut some stuff during the playtest I am now over word count. Too early to worry about that though, I'll likely add more before I am ready to start trimming again. My deadline is June 30th. Also been working on some projects for a friend and a couple of other things GURPS related.
Going over my notes Template Toolkit: Spirits was contracted June 2020 (that includes an outline) and we had several months of back and forth discussion before we got a contract and agreed on the content and format. Originally we were not even sure it was going to be an entry in the Template line and the playtest manuscript reflected its mixed origins. I decided to cut some material and make room for other stuff making it a better fit for the Template Toolkit line.
So it will have been 2 years from contract to the final draft getting sent in, well over a year waiting in the playtest queue and likely several months after I send in my final draft before it gets published. If I am going to get the projects I want completed before my time runs out I will need to speed things up somehow. So sending in my next pitch soon after this one is sent in and hope I can get approval instead of waiting till after this is actually published (likely early next year).
Wednesday, April 6, 2022
Gaming Ballistics new web shop is live!
Check out the new website!
Its much better organized and sorted, for example here is the DFRPG section and they also have Dragon Heresay and The Fantasy Trip.
Wednesday, March 23, 2022
Marital Arts: Travelers Path