Brass Lanterns (Fire)
Experts at Fire magic they are popular in combat roles but also valued for supportive roles such as smithing and fire fighting.
See Lantern Guild for additional guild details.
See Lantern Guild for additional guild details.
First Circle
Affinities: Fire IQ/VH, Hearth IQ/A, Magic IQ/VH, Smithing IQ/H
Perks: Ignition, Sanctum, Super Sympathy,
Optional Traits:
Allowed Benefits:
Second Circle
Affinities: Fire IQ/VH, Hearth IQ/A, Magic IQ/VH, Smithing IQ/H
Perks: Ignition, Sanctum, Super Sympathy,
Optional Traits:
Allowed Benefits:
Third Circle
Affinities: Fire IQ/VH, Hearth IQ/A, Magic IQ/VH, Smithing IQ/H
Perks: Ignition, Sanctum, Super Sympathy,
Optional Traits:
Allowed Benefits:
Fourth Circle
Affinities: Fire IQ/VH, Hearth IQ/A, Magic IQ/VH, Smithing IQ/H
Perks: Ignition, Sanctum, Super Sympathy,
Optional Traits:
Allowed Benefits: Secret Spells and Books
Fifth Circle:
Affinities: Fire IQ/VH, Hearth IQ/A, Magic IQ/VH, Smithing IQ/H
Perks: Ignition, Sanctum, Super Sympathy,
Optional Traits:
Allowed Benefits: Secret Spells and Books; Temperature Tolerance (Heat), Up to DR 3 (fire/burning damage only, -40%) [9]
Ritual Forms
Standard Rituals: Conjure Flame (Brass -4; 10 minutes; p 143), Endure Elements (Brass -0, 10 minutes; p 143), Firecalm (Brass -1; 10 minutes; p 143), Summon Fire Spirit (Brass*; 1dx10 minutes; p162)
New Rituals:
Fire Breath (Brass -5; 10 minutes; cast on the subject or a charm it enables the wearer to breathe out flames of fire! This is a Fire jet and damage is decided when the spell is cast using the normal modifiers. No area is required or permitted)
Fire Resistance (Brass -0; 10 minutes; Cast on an object it makes it harder for the object to catch fire. MOS provides DR 1 (fire only) and Temp tolerance (Heat) 1 per point.)
Fire Stone (Brass -2; 30 minutes; Raises the temp of an object by up to 10 degrees per margin of Success and specific temperatures can be specified. These are like hot coals or handwarmers and have many uses.)
Flaming Weapon (Brass -4; 10 minutes; The weapon is hot and flames come out of it that do not harm it but cause 1 point of burning damage per MOS)
Seek Fire (Brass; 10 minutes; Finds the nearest fire or can be cast to look for multiple sources! MoS determines number of qualifying sources. Caster can exclude known sources, specify a type (hearth, wildfire, campfire, burning building, forge, etc for -2 skill))
Shape Fire (Brass -2; 10 minutes; Controls a flame and allows the caster to move it or shape it. The spell must be cast on a flame as an area and can move that flame around for the duration. Note that if the flame gets away from the fuel it will go out.)
Vulcans Forge (Brass -2; 10 minutes; Increases the heat of a fire in a forge or kiln but increases fuel consumption by the same percentage. Each point of success on the roll allows up to double the heat)
Secret Rituals:
Essential Flame (Brass -5; 1 hour; Transforms ordinary fire into essential fire for the duration.)
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