Brown Lanterns (Animal)

Brown Lanterns (Animal)
Experts at Animal magic and highly desired in rural areas and villages that rely on animal exports.  They have a respect for and often love of animals but they are pragmatic about it and are willing to kill animals for food and clothing.
See Lantern Guild for additional guild details.

First Circle

AffinitiesAnimal IQ/VH, Hunting IQ/H, Magic IQ/VH
PerksCall of the Wild, Sanctum, Super Sympathy, Pet
Optional TraitsAnimal Empathy
Allowed Benefits:

Second Circle (General Administrator)

AffinitiesAnimal IQ/VH, Hunting IQ/H, Magic IQ/VH
PerksCall of the Wild, Sanctum, Super Sympathy, Pet
Optional TraitsAnimal Empathy
Allowed Benefits: 

Third Circle

AffinitiesAnimal IQ/VH, Hunting IQ/H, Magic IQ/VH
PerksCall of the Wild, Sanctum, Super Sympathy, Pet
Optional TraitsAnimal Empathy
Allowed Benefits:

Fourth Circle

AffinitiesAnimal IQ/VH, Hunting IQ/H, Magic IQ/VH
PerksCall of the Wild, Sanctum, Super Sympathy, Pet
Optional TraitsAnimal Empathy
Allowed Benefits: Secret Spells and Books

Fifth Circle:

AffinitiesAnimal IQ/VH, Hunting IQ/H, Magic IQ/VH
PerksCall of the Wild, Sanctum, Super Sympathy, Pet
Optional TraitsAnimal Empathy
Allowed Benefits: AF: Animal; Secret Spells and Books

Ritual Forms and Mandalas

Standard Rituals: Command Beast (Brown -4; 10 minutes; p155), Fertility (Brown -2, Violet -2; 1 hour; p149), Gentle Beast (Brown; 10 minutes; p156), Hasten Mount (Brown -5; 10 minutes; p149), Hunters Blessing (Brown -3; 1dx10 minutes; p15), Malaise (Brown -5, Violet -5; 1 hour; p149), Reversion of Form (Brown -5, Iron -5; 30 minutes; p144), See the True Face (Brown -2, Silver -6; 10 minutes, p145), Seek Beast (Brown -0; 10 minutes; p156), Soothe (Brown, Violet; 10 minutes; p150), Speak With Beasts (Brown -3; 10 minutes; p156), Sterility (Brown -1, Violet -1; 1 hour; p150), Succor (Brown -4, Violet -4; 30 minutes; p150), Summon Beast (Brown -3; 10 minutes; p156), Tirelessness (Brown -5, Violet -5; 30 minutes; p150), Vitality (Brown -3, Violet -3; 1 hour; p150)
New Rituals:
Attract Animal (Brown; 10 minutes; makes the area very desirable (resist with MOS if forced to leave) for an animal to enter or stay in the area.  This spell is cast for a broad type of animal such as Insects, Mammals, Birds, Fish, Reptile, etc OR it can be narrowed down to a smaller category or type.  It may be cast on an area or amulet and it attracts them to the wearer)
Beast Link (Brown-3; 10 minutes; Cast on a specific animal it creates a minor mental link between the caster and the animal.  It will stay nearby (within 30 minutes travel) and come when called and when it arrives the spell expires.  There is no duration required)
Beast Possession (Brown -10; 10 minutes; Allows the caster to take over the animals mind and body.  The caster is in full control and this spell is resisted by the animals will. The caster is not aware of his body for the duration and the spell can be canceled at any time)
Beast Rider (Brown -6; 10 minutes; cast on an animal the Caster becomes able to use its senses or his own. It takes a concentrate maneuver to change orientation. Provides no control over the animal and duration may be ended at any time and regardless of distance)
Bless Animal (Brown -5; 1 hour; Insures the animal will do really well for the next month.  No duration modifiers required or permitted. Counts as a successful survival roll, with ordinary success changed to a critical success, ordinary failure becoming a success and a critical failure becoming a failure by 1)
Curse Animal (Brown -5; 1 hour; this curse insures the victim suffers a mishap in 1d days, no duration modifier is required or permitted.  This is treated as a failure on its survival roll or rather one step lower on the roll, so crit success becomes ordinary success and success becomes a failure with a failure becoming a critical failure.  Critical success on the Ritual lowers the survival roll by 2 steps.  This is most often used to trap or get rid of vermin and is typically cast on a barn or house for one or more critters.)
Protect Animal (Brown -6; 1 hour; Provides the subject animal with DR 1 for the duration.)
Repel Animal (Brown; 10 minutes; makes it uncomfortable and scary (resist with MOS if forced to enter) for an animal to enter or stay in the area.  This spell is cast for a broad type of animal such as Insects, Mammals, Birds, Fish, Reptile, etc OR it can be narrowed down to a smaller category or type.  It may be cast on an area or amulet and it protects the area around the wearer)
Secret Rituals:
Skinchange (Brown -6*; 20 minutes; p145)



Note that several rituals are shared with the Violet path but if it calls for a skill roll use Vet skill instead of Physician for healing animals.

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