Gold Lanterns AKA The Society of Enchanters



Gold Lanterns (Enchantment, Meta) AKA The Society of Enchanters
Using Collaborative magic as well as special cleansing and enhancement rituals they help other guilds make charms or magic items. They need to learn additional Path skills or the Enchanter Perk to facilitate this and of course charge for the service.
See Lantern Guild for additional guild details.

First Circle

AffinitiesEnchantment IQ/H, Luck IQ/VH, Magic IQ/VH
Perks: Enchanter*; Headhunter; Sanctum, Super Sympathy,
Optional Traits:
Allowed Benefits:

Second Circle


AffinitiesEnchantment IQ/H, Luck IQ/VH, Magic IQ/VH
Perks: Enchanter*; Headhunter; Sanctum, Super Sympathy,
Optional Traits:
Allowed Benefits:

Third Circle

AffinitiesEnchantment IQ/H, Luck IQ/VH, Magic IQ/VH
Perks: Enchanter*; Headhunter; Sanctum, Super Sympathy,
Optional Traits:
Allowed Benefits:

Fourth Circle


AffinitiesEnchantment IQ/H, Luck IQ/VH, Magic IQ/VH
Perks: Enchanter*; Headhunter; Sanctum, Super Sympathy,
Optional Traits:
Allowed Benefits: Secret Spells and Books

Fifth Circle:


AffinitiesEnchantment IQ/H, Luck IQ/VH, Magic IQ/VH
Perks: Enchanter*; Headhunter; Sanctum, Super Sympathy,
Optional Traits:
Allowed Benefits: Secret Spells and Books

Ritual Forms and Mandalas

Standard Rituals: Cleansing (Iron -4, Gold -4; 20 minutes; p157), Curse Mirror (Iron-3, Gold -3;  20 minutes; p157), Curse Sanctum (Iron, Gold; 1 hour; p157), Dispel Ritual (Iron -6, Gold -6; 1 hour; p157), Journeyman's Blessing (Gold -3; 1 hour; p153), Journeyman's Curse (Gold -3; 1 hour; p153), Love Charm (Gold -3; 1 hour; p154), Loyal Item (Gold -4; 1 hour; p154), Perfect Control (Gold -5, Orange -2; 20 minutes; p147), Veil (Silver -3, Iron -4, Gold -4; 20 minutes; p152), Warrior's Blessing (Gold -6; 1 hour; p150), Weapon Blessing (Gold -6*; 1 hour; p155)
New Rituals:
Analyze Magic
Ritual of Preparation for Enchantment (Gold-2, 1 hour; Cast on an object it cleanses it from unwanted magical influences and makes it easier to enchant the object.  This has the effect of changing a failure to a success and a critical failure to a normal one and is then used up.  It must be cast on an object to be enchanted and the spell flashes when triggered so it is noticeable and the spell can be recast if desired, for casting another enchantment for instance.  Each enchantment on an item increases the skill penalty by -2 however)
Secret Rituals:

*Enchanter Perk: This may be bought for any Affinity skill and allows the Enchantment Affinity to substitute for that Affinity skill for the purposes of enchanting only. This wont help with casting Rituals as spells and this enchanter is acting as an assistant and using the collaboration rules. This perk makes it very easy for Gold Lanterns to effectively assist with enchanting and brings in a lot of funding for the guild.


Enchantment
Accuracy, Adjustable Clothing, Amulet, Attune, Bane, Blank Spell Arrow, Cornucopia, Crystal Ball, Dancing Shield, Dancing Weapon, Defending Shield, Defending Weapon, Deflect, Doppelgรคnger, Effigy, Enchant, Ensorcel, Fortify, Ghost, Golem , Graceful Weapon, Great Wish, Hex, Hideaway, Homunculus, Impression Blocker, Leak, Lesser Wish, Lich, Lighten, Limit, Loyal Sword, Malefice, Manastone, Name, One-College Enchantment, Password Enchantment, Penetrating Weapon, Power, Powerstone, Puissance, Quick-Aim, Quick-Draw, Remove Enchantment, Resist Enchantment, Scroll Enchantment, Simulacrum, Soul Stone,  Speed Enchantment, Speed Spell Arrow Enchantment, Spell Arrow Enchantment, Spell Stone Enchantment, Staff Enchantment, Suspend Enchantment, Talisman Enchantment, Temporary Enchantment, Weapon Spirit, Wish, Wraith
Meta
Analyze Magic, Bless, Catch Spell, Charge Powerstone, Conceal Magic, Counterspell, Curse, Delay, Detect Magic, Dispel Magic, Displace Spell, Drain Magery, Drain Mana, False Aura, Great Ward, Hang Spell, Lend Spell, Link, Magic Resistance, Maintain Spell, Penetrating Spell, Pentagram, Reflect, Reflex, Remove Aura, Remove Curse, Restore Mana, Scryguard, Scrywall, Spell Shield, Spell Wall, Spellguard, Steal Spell, Suspend Curse,  Suspend Magery, Suspend Mana, Suspend Spell, Telecast, Throw Spell, Ward

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