Grey Lanterns (Air, Weather)
Grey Lanterns are experts at weather and air magic and are among the least populous guilds but are desired in areas where there are rough weather or industries that are vulnerable to it, especially farming and coastal towns.
See Lantern Guild for additional guild details.
See Lantern Guild for additional guild details.
First Circle
Affinities: Air IQ/VH, Magic IQ/VH, Weather IQ/VH
Perks: Air Jet; Sanctum; Super Sympathy.
Optional Traits:
Allowed Benefits:
Second Circle
Affinities: Air IQ/VH, Magic IQ/VH, Weather IQ/VH
Perks: Air Jet; Sanctum; Super Sympathy.
Optional Traits: Meteorology/TL4
Allowed Benefits:
Third Circle
Affinities: Air IQ/VH, Magic IQ/VH, Weather IQ/VH
Perks: Air Jet; Sanctum; Super Sympathy.
Optional Traits: Meteorology/TL4
Allowed Benefits:
Fourth Circle
Affinities: Air IQ/VH, Magic IQ/VH, Weather IQ/VH
Perks: Air Jet; Sanctum; Super Sympathy.
Optional Traits: Meteorology/TL4
Allowed Benefits:Secret Spells and Books
Fifth Circle:
Affinities: Air IQ/VH, Magic IQ/VH, Weather IQ/VH
Perks: Air Jet; Sanctum; Super Sympathy.
Optional Traits: Meteorology/TL4
Allowed Benefits:Secret Spells and Books
Ritual Forms and Mandalas
Standard Rituals: Calm the Winds (Grey; 10 minutes; p143), Command the Waves (Black -4, Grey -4; 10 minutes; p 143), Endure Elements (Black, Brass, Grey -2; 10 minutes; p 143), Inexorable Breeze (Grey -1; 10 minutes; p143), Mist (Black -3, Grey -2; 10 minutes; p144), Predict Weather (Black -2, Grey; 10 minutes; p156), Summon Air Spirit (Grey*; 1dx10 minutes; p162). Thunderbolt (Grey -6; 1 hour +10 minutes (see notes); p144), Weatherworking (Black -6, Grey -4; 1 hour; p156)
New Rituals:
Secret Rituals:
Essential Air (Grey -5; 1 hour; Transforms ordinary air into essential air. This is an instant effect and no duration modifiers are allowed.)
***Possible Air sight to see from the sky
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