White Lanterns (Light and Darkness)
Experts at light magic with powers over darkness as well. They enjoy a high status and regard for their ability to keep away the terrors of the night. Wealthy cities use them to light streets, businesses may buy special lighting services for signs, and finally they have decent combat ability.
See Lantern Guild for additional guild details.
See Lantern Guild for additional guild details.
First Circle
Affinities: Darkness IQ/H, Light IQ/H, Magic IQ/VH
Perks: Illumination; Robust Vision; Sanctum; Super Sympathy.
Optional Traits: Special Exercises (PER); Special Exercises (Acute Vision)
Allowed Benefits:
Second Circle
Affinities: Darkness IQ/H, Light IQ/H, Magic IQ/VH
Perks: Illumination; Robust Vision; Sanctum; Super Sympathy.
Optional Traits: Special Exercises (PER); Special Exercises (Acute Vision)Allowed Benefits:
Third Circle
Affinities: Darkness IQ/H, Light IQ/H, Magic IQ/VH
Perks: Illumination; Robust Vision; Sanctum; Super Sympathy.
Optional Traits: Special Exercises (PER); Special Exercises (Acute Vision)
Allowed Benefits:
Fourth Circle
Affinities: Darkness IQ/H, Light IQ/H, Magic IQ/VH
Perks: Illumination; Robust Vision; Sanctum; Super Sympathy.
Optional Traits: Special Exercises (PER); Special Exercises (Acute Vision)
Allowed Benefits: Secret Spells and Books
Fifth Circle:
Affinities: Darkness IQ/H, Light IQ/H, Magic IQ/VH
Perks: Illumination; Robust Vision; Sanctum; Super Sympathy.
Optional Traits: Special Exercises (PER); Special Exercises (Acute Vision)
Allowed Benefits: Secret Spells and Books
Ritual Forms and Mandalas
Light & Darkness
Blackout, Blur, Body of Shadow, Bright Vision, Colors, Continual Light, Continual Mage Light, Continual Sunlight, Dark Vision, Darkness, Flash, Gloom, Glow, Hawk Vision, Hide, Images of the Past, Infravision, Invisibility, Light, Light Jet, Mage Light, Mirror, Night Vision, Remove Reflection, Remove Shadow, See Invisible, Shade, Shape Darkness, Shape Light, Small Vision, Sunbolt, Sunlight, Wall of Light
No comments:
Post a Comment