Wednesday, October 23, 2024

Aersalus Season 1, Session 7 Bargains Made

 

The Cast of B-Team (Aersalus)

Listens to Ocean aka Osprey (Rory) Halfling Magistrate, mage, healer, priest, historian.
Rhum Kaldalsson (Curtis) Minotaur artist.
Trapper (Chris D) Gremian, artificer, hunter, Armsmaster.
Unit 7 (Brice) A Cog, magical construct golem.
NPC's
Altan ru Chuulaii the tax collector
Raito
Tesseikai Watersinger, healer
Murk the Lurk, spirit crab


Relic Recovery

(Day after the bandit fight)
The group heads out in the late morning after doing some local and personal errands. Rhum struck a deal with a young bandit to get a crystal stolen by them from a farmers widow and a shrine on her farm. It is a good cause, though one that may complicate things legally. Listens wants Trapper to scout ahead but Rhum is impatient to recover the artifact as the deal he struck with the spirit gives him a lingering wound until he returns the crystal.
Listens talked with Murk earlier, who seemingly feels almost rejected that Listens didn't immediately agree to a partnership. Listens is a little surprised given the power of the spirit and that since it is a land crab it would typically be more averse to traveling. Hence the getting to know each other stage. Murk really does seem bored here though and looking for some excitement and new sights.
He invites Murk along, given they are looking for a spirit crystal and he knows the area his advice may be helpful. At the least its more time getting to know each other and they engage in minor chitchat along the way.

Pretty Snake

Near the cave entrance we encounter the bandits guardian, a giant 5 headed snake.
Trapper and Listens are still wounded from the previous days fight. Trapper is off in the thickets scouting the cave so feels safe in sniping the besatie but it can see him and tries to kill him with laser beam eyes! Thankfully the thicket provides a lot of cover. Listens calls up his now signature mist as a defensive measure and the two bruisers go up to the snake. Rhum pretty much decapitates 4 out of 5 heads, the other killed by Unit 7 with two spears stabbed through the eyes.

We head into the cave and find loot hidden by the bandits. The kid does not find what he was seeking, wont tell anyone what it was though. We do get the crystal so our primary goal was met.
Trapper finds a secret door and asks Rhum to open it, pretty much breaking the stone door in the process. We explore a winding staircase down deep and find another door, this one with a combination puzzle lock which Listens figures out. (its related to the theology of spirits, his bailiwick).
.Inside are 3 large treasure chests, 3 smaller ones, misc scattered and mostly rotten items, and a central pedestal with a glowing crystal.

Listens cautiously examines it and with the help of Murk figures its a spirit related relic and the room is shielded from prying eyes. Carefully checking it out it appears to be a scrying device that can look anywhere (at least within the ranges checked) the user can clearly visualize and has seen. It wont see areas described by distance.
Listens is trying to decide if it should remain and is tied to the room or spirits here when Rhum picks it up and runs his own tests. Not having shattered or depowered we decide to leave with it as we cant re-secure the room.

Bargain Complete

We head back to town but stop at the farmhouse as its almost on the way. Listens holds onto the crystal for safekeeping in case we encounter more combat along the way.
We meet the widow and Rhum and Listens approach the shrine, Listens a pace behind Rhum as he is the one who made the deal but he wants to witness the completion in case anything comes up. He hands the crystal to Rhum who places it into he tree (shrine) and the local forest and farm suddenly come alive with new growth.
The grateful widow thanks us and offers shelter and food for the night. Listens pays her even though she tries to refuse. He tells her that she is going to need money to quickly get back on her feet, even with the spirits blessing. The group spends the night and everyone awakes healthy and refreshed, even the wounded.
We head back to town, putting the chests into our celler and leaving the rest for the next session.

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