GURPS Sorcery: Sound Spells
This book has 35 spells designed as powers, specifically for the Sorcery system. Converting them for use with any other system is trivial and the introduction even tells you how. That lets even those who do not have sorcery know all they need to make the conversion so it could work for any GURPS powers system or individual builds.
This is I think, the first book edited by Christopher Rice.
I have been looking forward to this one for awhile now, most sound spells are obvious in how to design them if your familiar with GURPS Powers. However a few might require more creativity, and certainly worked examples make life easier on GM and player alike!
This is a concise book and easy to read. I like the usage of Telesend for a few spells, have minor nitpicks with one or two spells in that I would have done them differently, and overall liked the builds.
Summary
As a short worked list of spells as powers the $5 price point makes this book a great value. Building all these spells yourself would take more time than that, even if your good at building powers. And if your not good at powers builds its worth a lot more! It also gives a few ideas you may not have thought of, or done differently while giving the reader a base for designing new abilities.
Certain rules it uses are kind of obscure (alternative enhancements), certain applications are nice to have in cannon or precedent (helps curb arguments at the table), and a few new modifiers such as uses of Cosmic or limitation values are also highly useful to have in print.
This is the second supplement to the Sorcery line, the other being Protection and Warning Spells.
For those interested in this series the GURPS Wiki has a category for them and the blog Generic Universal Eggplant has a bunch of writeups, an index is here
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