Pyramid #3/104 Dungeon Fantasy Role Playing Game came out today.
Lucky for me I get complementary copies for this year so I was able to enjoy it.
One of the articles is It's a Quest by Christopher Rice.
I did not expect to like it all that much but if anything life has taught me to look deeper than the surface or title. The first part addresses the Sandbox GM and the Railroad GM and is the most useful part I think.
It points out the vulnerability of Sandboxing in that you need at least 1 active player per 5 players. Not sure I agree with that number or that you also need at least one passive player but the point is a valid one. Without an active player this style of gaming will fail. It goes on to talk about ways to get players engaged and work with their motivations.
The rest of the issue is good as always and I love the solo adventure. Takes me back to the days of the Death test series.
Gaming
- Generic (Settings and Genres)
- Universal (Common Set of Rules)
- RPG System
- GURPS GM Advice
- GURPS Players Advice page
- My GURPS FAQ
- GURPS Social Material
- GURPS How To...
- GURPS Monsters, NPCs and things that make life interesting!
- GURPS Overview and Direction
- Virtual Table Top Stuff
- Gaming Advice
- GURPS Wiki & Community Resources
- GURPS QuickStarts!
- GURPS Fan Settings
Thursday, June 22, 2017
Subscribe to:
Post Comments (Atom)
This comment has been removed by a blog administrator.
ReplyDelete