Showing posts with label GURPS Martial Arts. Show all posts
Showing posts with label GURPS Martial Arts. Show all posts

Wednesday, March 23, 2022

Marital Arts: Travelers Path

 

Martial Styles -Travelers Path

The Travelers Path is a utilitarian hunting style practiced by centaurs. Those who practice it at expert levels tend to do it professionally and support the tribe by hunting game and defending it from enemies. It is thus more a way of life than a simple combat style and includes numerous useful optional skills.
Students
5 points
Students are expected to work under supervision and provide support in the hunt.
Skills: Bow; Thrown Weapon (Spear); Running; Spear
Optional Skills: Hiking
Optional Techniques:
Perks:
Advantages:

Hunters
12 points
Once past the training stages practioner's earn the title of hunter and are expected to bring in food for the tribe. Some also train in the crossbow, using their feet to help draw it. This is time consuming but can make for very powerful single shot attacks against very big game or armored foes. Additionally at this level more optional skills are taught, such as Bolas and Lasso for slowing down or capturing game and Kiai or Whip for startling and herding them.
Skills: Bow (A) DX [2]; Fast Draw (Ammo) [1]; Fast Draw (Bow) [1]; Fast Draw (Spear) [1]; Running [2]; Spear [2]; Thrown Weapon (Spear) [2].
Optional Skills: Bolas; Breath Control; Crossbow; Hiking; Kiai; Knife; Lance; Lasso; Navigation; Spear Thrower; Survival (Plains); Whip.
Optional Techniques:
Perks: Special Exercises (Kiai); Strong Bow.
Advantages:

Trackers 
+6 points
In addition to the training for Hunter those with the title Tracker have proven ability with the Bow and Tracking
Skills: Bow DX+1 [4]; Tracking (A) Per+1 [4]
Optional Skills: Geography/TL4 (Regional); Stealth
Optional Techniques:
Perks:
Advantages: Acute Vision 1 or 2 [2,4]

Heroic Ability

Heroic Archer, Weapon Master (Bow) [20], Weapon Master (Spear) [20], Weapon Master (Calvary)* [30], Zen Archery.

*Weapon Master (Calvary) includes Bow, Lance, and Spear


Friday, November 22, 2019

Advantage: Chi Adept

This was inspired by GURPS Power-Ups 9: Alternate Attributes which I reviewed here.

Chi Adept

5 points +15/level.
You have awakened your inner chi and learned how to directly harness it. This creates a new attribute "Chi"starting at 10 that has several effects.
  • As long as Chi is at or above 10 use the better of this or the normal attribute for using chi based skills, powers, and resisting chi and physical supernatural effects.
  • May be used to replace any HT roll, including most HT skills (see below), resistance, and any HT check such as staying conscious or avoiding death.
  • May be used to replace Will for extra effort rolls.
  • May be used instead of normal Per rolls to sense chi related effects.
  • May be temporarily lowered to power chi effects and extra effort, exactly as if it were HT and FP.  However using this energy lowers the effective score for all purposes until its recovered through rest or other means.
  • Use the worst of this or the appropriate attribute when resisting effects, or for chi and HT based skills and abilities if the Chi attribute is currently below 10 for any reason.

Chi skills

Chi skills include Autohypnosis, Blind Fighting, Body Control, Body Language, Body Sense, Breaking, Blow, Breath Control, Esoteric Medicine, Flying Leap, Hypnotic Hands, Immovable Stance, Invisibility Art, Kiai, Light Walk, Lizard Climb, Meditation, Mental Strength, Mind Block, Parry Missile Weapons, Power Blow, Pressure Points, Pressure Secrets, Push, Sensitivity, Throwing Art, and Zen Archery.

HT and Other Skills

Carousing, Erotic Art, Hiking, Lifting, Running, Sex Appeal, Singing, Skating, Skiing, Swimming.