Expanding the Setting
These are books that specifically help you expand on a setting.
- Boardroom and Curia For fleshing out organizations.
- City Stats Stat up a town to see how big it is, average wealth levels, and how hard it is to find that right NPC or shop.
- Meltdown and Fallout Most useful for an After The End campaign, however it can work for Action! and other modern day games.
- Dungeon Fantasy 16: Wilderness Adventures Good for any low tech wilderness adventuring.
- Dungeon Fantasy 17: Guilds Like Boardroom and Curia but focused on low ech guilds, especially with a fantasy bent.
- Social Engineering This helps design the social background of your world with an emphasis on how it relates to the PCs.
- Social Engineering: Back To School Gives expanded rules for teaching and learning while also going over ideas for running a campaign based on a school or dojo.
- Social Engineering: Pulling Rank Some alternate rules for using an organization as a patron, it also gives additional material and ideas for a campaign focused on the players belonging to a large organization.
- Thaumatology: Urban Magics This book goes over some of the possibilities on how magic would affect cities so can be useful in a campaign where magic is commonly used.
- Medieval Demographics Made Easy This is a free PDF that gives guidelines for medieval settings, Its based off a cited work that apparently hasnt aged well since the scholar used the tax rolls for a particular year in Paris. But gives a convient starting point.
- Medieval Demographics Done Right Pt II is a more broadly researched article.Especially read the comments there is some good stuff in that also.
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