GURPS has what I think is an impressive list of real world weapons, but they are in several books. So I am including a bit of info here to help me or others quickly find the firearm your looking for. I am not including GURPS Basic or GURPS High Tech (except for a few special call-outs) which has hundreds of firearms, nor some period piece supplements I currently do not own. I plan to add the latter
Pending: Pyramid #3/31
For a Monster Hunters campaign Magic Bullets, Pyramid #3/57 Gunplay has exotic ammo types.
This list is missing details, for that you'll need the supplement but most guns have at least a paragraph description in addition to the stat lines.
Guns (Grenade Launcher)
Grenade Launcher, 40mm 6d+2 [2d] cr ex (Action 1: Heroes)
Guns (Musket or other Guns at -2)
FN 303, .68 FN 1d-3 (0.5) cr (High-Tech) underbarrel mount for rifle or carbine, shoots paint gun pellets. Tear gas loads require face hit. Monster Hunters may use Holy Water or other fillers.
Guns (Pistol)
Auto Pistol, .40 2d+2 pi+ (Action 1: Heroes; Monster Hunters 1: Champions)
Auto Pistol, Backup .40 2d+1 pi+ (Action 1: Heroes; Monster Hunters 1: Champions)
Auto Pistol, .45 2d pi+ (Action 1: Heroes)
Para-Ordnance PXT LDA Nite-Tac, .45 ACP (Canada, 2005) (Pyramid #3/31)
Auto Pistol, .50AE 4d pi+ (Action 1: Heroes; Monster Hunters 1: Champions)
Auto Pistol, 9mm 2d+2 pi (Action 1: Heroes)
Revolver, .357M 3d pi (Action 1: Heroes)
Colt .357 Trooper MK III, 357 Magnum (Pyramid #3/31)
Revolver, .38 2d pi (Action 1: Heroes)
Revolver, Snub .38 2d-1 pi (Action 1: Heroes; Monster Hunters 1: Champions)
Revolver, 44M 3d+2 pi+ (Action 1: Heroes; Monster Hunters 1: Champions)
Astra Mod 44 Terminator, .44 Magnum (Spain, 1980-1987) (Pyramid #3/31)
Ruger Redhawk, .44 Magnum (USA, 1979) (Pyramid #3/31)
S&W Model 460V .460 S&W Magnum (USA, 2006) (Pyramid #3/31)
Taser 1d-3 pi- and HT-5 (0.5) aff (Action 1: Heroes)
Guns (Rifle)
Assault Carbine, 5.56mm 4d+2 pi (Action 1: Heroes; Monster Hunters 1: Champions)
Assault Rifle, 5.56mm 5d pi (Action 1: Heroes; Monster Hunters 1: Champions)
Entry Rifle, .50BW 6d+1 pi+ (Monster Hunters 1: Champions)
Sniper Rifle, .50 6d*2 pi+ (Action 1: Heroes)
Sniper Rifle, 7.62mm 7d pi (Action 1: Heroes; Monster Hunters 1: Champions)
TL/9 6.5mm APX Rifle 8d++(2) (Gaming Ballistic)
Guns (Shotgun)
Auto Shotgun, 12G 1d+1 pi or 5d pi++ (Action 1: Heroes; Monster Hunters 1: Champions)
C-More M26 MASS, 12G 2.75" 1d+1 or 5d pi++ (High-Tech) Under barrel shotgun attachment.
Compact Pump Shotgun, 12G 1d+1 or 5d pi++ (Action 1: Heroes; Monster Hunters 1: Champions)
Daewoo USAS-12, 12G 2.75" 1d+1 pi or 5d pi++ (High-Tech) Only magazine fed shotgun
Pump Shotgun, 12G 1d+1 pi or 5d pi++ (Action 1: Heroes; Monster Hunters 1: Champions)
Mossberg Model 500 Mariner, 12-guage 3" (USA, 1989) (Pyramid #3/31)
Baikal IZH-43-IC, 12-guage 3" (Russia, 1955) (Pyramid #3/31)
Guns (SMG)
Barrett Dragonfang* .50 Browning (Technomancer Needs Hunters, Pyramid #3/115 Technomancer)
Machine Pistol, 9mm 2d+2 pi (Monster Hunters 1: Champions)
SMG, .45 2d+1 pi+ (Action 1: Heroes; Monster Hunters 1: Champions)
SMG, 9mm 3d-1 pi (Monster Hunters 1: Champions)
SMG, Compact 9mm 2d+2 pi (Action 1: Heroes; Monster Hunters 1: Champions)
Liquid Projector (Flamethrower)
Backpack Flamethrower 3d burn (Monster Hunters 1: Champions)
Handheld Flamethrower 3d burn (Monster Hunters 1: Champions)
Liquid Projector (Sprayer)
Handheld Sprayer Special (Monster Hunters 1: Champions)
Pepper Spray Special (Action 1: Heroes)
Liquid Projector (Squirt Gun)
Backpack Squirt Gun Special (Monster Hunters 1: Champions)
Squirt Carbine Special (Monster Hunters 1: Champions)
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