For my Star Heist campaign I expect the Research skill to see a lot of use and wanted to add some detail. Obviously you can apply task difficulty modifiers for more difficult questions, but some research should take more or less time - especially in a world with computers and a version of the internet readily available!
So here is a version I came up with, thought I would share.
Research
see p. B217
Research is a common task in the Star Heist setting, and
computers greatly speed it up. The default time for a Research roll is based on
the complexity of the question.
Trivial: Summed up in a short sentence and something
commonly asked. Search databases are used to these questions, making for fast
and accurate answers. Time 1 turn, +4 to skill. Examples:
Nearest place to eat or shop for common item.
Simple: Typically, one or two sentence questions with one
or two simple qualifiers. Time, up to a minute, no task modifier. Examples: The best place in town for a good steak.
Average: A question with several parameters but not a
complicated subject matter and one with plenty of data available. Time, 5
minutes, no task modifier.
Complex: Typically, on a specialized subject, often a
scientific or legal question that requires precision and detail. Time 1 hour,
-2 to -5 skill, complementary skill bonus.
Amazing: This is something on the level of research for an
academic paper, involving multiple refinements to the search after reviewing
results. Another skill is typically required to properly refine the questions.
Time, 1 day, -5 to -10 skill.
Comprehensive: Sometimes more than a single answer is needed, even the top few answers might not provide enough data. For example trying to research a world to prepare for an expedition. In this case multiple people can assist. Let each researcher make a skill roll suited to their own capability and skill mix and compile everything into one neat package. Alternatively researchers may assist the overall project by taking on some of the workload, in which case each competent assistant (Skill 12+) can offer a complementary roll to the overall project. This is only applicable on large data as with small projects multiple researchers tread too much of the same ground and may even confuse things with conflicting bias.
Computer Software can be a great help here. Most computers will
have search programs available; this is considered basic tools. However, a
search routine and database optimized for the subject gets a quality bonus (+1
or +2) and reduces the time spent by one step.
As one might note, it is inspired by the Invention rules, with the time and penalties lowered and the addition of the Trivial category. For a cinematic campaign, or one where the person making the skill check might be an AI additional traits might apply. For example why not a variant of Gadgettering to further reduce time and penalties?
As a friend remarked, this setup can be applied to other skills, I intend to use it for science skills for example.
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