General Vampire Traits
All vampires are supernaturally strong, perceptive, and natural hunters. They have a Blood Pool they use to heal themselves and power various abilities. Additionally each bloodline has its own specific traits, which can be learned by other vampires through a special and lengthy bleeding ritual called Diablorie. Also as undead they are immune to things that only affect living things.
Enlil Lens
25 points
Traits: Discriminatory Hearing [15]; Vibration Sense (Air) [10]
Optional Traits: Acute Hearing [2/level]; Parabolic Hearing [4/level]
Enlil Traits
Enlil can control the air which gives them a useful variety of abilities, including attacks that are longer range than most vampire abilities. Some of these are inspired or from (with minor tweaks) GURPS Sorcery: Sound Spells which is a good source for more builds.
- Far-Hearing: Your able to listen in on conversations with no range penalties as long as you can see them. Statistics: Long-Range Hearing 2 (Costs FP - Blood Pool, -10%; Vision-Based, Reversed, -20% [7].
- Feeding, Choking: Statistics: Leech (Accelerated Healing, +25%; Costs FP - Blood Pool only, -10%; Obligate choking, -50%; Malediction 1, +150%; Ranged, +40%; Suffocation, +0%) [67, +110/level]
- Great Voice: Your able to project your voice to anyone and everyone you choose in a large area. Statistics: Telesend (Accessibility, only vocalized words, -20%; Broadcast, +50%;Cosmic, No Die roll required, +100%; Costs FP -Blood Pool only, -10%; Hearing-Based, -20%; Selective Effect, +20%) [66].
- Private Conversation: You can talk privately to another individual by manipulating and sensing the air in front of both your mouths. Anyone else will just hear a quiet and unintelligible murmur. Statistics: Mind Reading (Accessibility, only vocalized words, -20%; Hearing-Based, -20%; Costs FP -Blood Pool only, -10%; Link, +10%; Long Range 1, +50%; Telecommunication, -20%; Vision-Based, -20%) [21] + Telesend (Accessibility, only vocalized words, -20%; Costs FP -Blood Pool only, -10%; Hearing-Based, -20%; Link, +10%; Nuisance Effect, cannot maintain multiple contacts, -10%; Nuisance Effect, detectable as a buzz, -5%; Vision-Based, -20%) [8], 29 points.
- Silent Walk: Your able to muffle the sounds you make in order to move quietly. Statistics: Silence 2 (Costs FP -Blood Pool only, -10%) [9 + 9/for each 2 levels].
- Steal Breath: This is the ability to pull the air right out of someones lungs! Statistics: Affliction (HT, Choking, +100%; Costs FP,only Blood Pool, -10%) [19/level].
- Still Air: You can completely dampen sounds in the area around you. Statistics: Obscure (Sound) 10 (Costs FP -Blood Pool only, -10%) [18].
- Wind Buffet: Your able to manipulate the air and create a powerful gust of wind that can knock down foes. Statistics: Innate Attack 2d (Costs FP, Double KNB, +20%; No Wounding, -50%; Only Blood Pool; -10%) [6].
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