Vampire: Eresikigal

The Ereshkigal bloodline feeds off death and thus must kill their victims. They also have powers of darkness and summoning zombies or other undead.

General Vampire Traits

All vampires are supernaturally strong, perceptive, and natural hunters. They have a Blood Pool they use to heal themselves and power various abilities. Additionally each bloodline has its own specific traits, which can be learned by other vampires through a special and lengthy bleeding ritual called Diablorie. Also, as undead they are immune to things that only affect living things.

Ereshkigal Lens

25 points.
This bloodline are masters of the dead, and able to talk to, and summon spirits of the dead. They prefer to avoid personal combat, instead they tend to use minions to fight for them or better yet use ghosts to gather intelligence and avoid physical conflict altogether.
Traits: Detect (Undead and Ghosts) [10]; Expert Skill (Thanaotology) (H) IQ [2]; Medium (Specialized, Ghosts, -50%) [5]; Spirit Empathy (Specialized, Ghosts, -50%) [8].
Optional Traits: Intimidation; Diplomacy; Intelligence Analysis;

Ershkigal Traits


  • Ask The Dead: By consulting with spirits of the dead your able to learn many things. Statistics: Oracle (Costs FP - Blood Pool only, -10%) [14].
  • Feeding, Lifeforce:  Statistics: Leech (Accelerated Healing, +25%; Costs FP - Blood Pool only, -10%; Malediction 1, +150%; Ranged, +40%; Steel Youth, Permanently, +450%) [189, +31/level].
  • See Spirits: For a minute you can see any spirits in line of sight. Statistics: See Invisible (Spirits) (Costs FP - Blood Pool only, -10%) [14].
  • Summon Ghost: Statistics: Ally (Ghost; Built on 50%; 12 or less; Costs FP - Blood Pool only, -10%; Summonable,+100%) [8] or (15 or less) [12].
  • Summon Zombies or Skeletons: Statistics: Allies (Five servitor skeletons or zombies; Built on 10%; 15 or less; Costs FP - Blood Pool only, -10%; Minion, +0%) [6], (10 servitors) [7], (20 servitors) [9].

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