Wednesday, February 13, 2019

In Nomine Anime

This is a nifty 37 page book (including covers and ad splash page) that takes the In Nomine setting and adapts it to anime.  There are several shows that this would be appropriate for and it converts a typically more serious conspiracy type game into something light hearted and perhaps more suitable for children.
It discusses the changes to the Choirs and Bands and other mechanical aspects but the focus is mostly on style and adapting to the theme and flavor of anime.
It also includes a nice filmography.

The Supers campaign

Every campaign has a setting and its own rules and options.
However the Supers genre can be one of the hardest, here are components that need to be factored in and understood by all participants. So this post goes over the basics

Setting

The setting is the biggest and likely first decision that needs to be made. Time period, is it earth or a different world? When did super beings start appearing?  The earlier they first appear and the more powerful they are the greater the divergence and effects of those beings on history and what the world is like. Is it a realistic stting? over the top? ultra powerful, street level,conspiracy, parody/satire?  Whats the overall mood?

Power Sources

Where do powers come from?  Is their only one source for all powers or multiple sources? What are the capabilities and nature of the abilities they grant? Can they be countered? Are there unusual side effects?  GURPS Powers really describes the anatomy of a power in Chapters 1 and 2 and is worth a read, though many breeze past it and go straight to the crunchy goodness.

Special Effects/Focus

What is the concept or theme of a supers powers? Generate energy? What kind? Telepathic powers? Water manipulation? Temperature control? Super Strength?  This is not the mechanics or specific advantages used to build a super but the concept and theme.
I have always used and heard the term Special Effects but GURPS Powers uses the term Focus, described in Chapters 1 and 2.,

Abilities

After figuring out the source and focus you should be able to come up with specific abilities. If the first two are chosen well then the potential abilities should be obvious, not just to the player or GM but to anyone who knows what the first two options are.  Actually building them may be more difficult and of course point totals or rules limitations may get in the way but the general type of abilities should be obvious, at least in hindsight.
In fact that last bears mentioning, some of the greatest scenes came when a superhero used their powers in a new and creative way. Not a "Gadget of the Week" but a moment when having seen the new ability used everyone immediately goes "Oh, yeah that was obvious!".
Examples: Source = Mutant; Special Effects = Weather Control; Abilities obscure senses with fog, thunder and rain, attack with wind or lightning, etc.

Motivation

Why does you super do what they do and not something else?
This is important, not just for the character but also in group play for the team. You have abilities that can do things few (maybe even no one else) can do, so do you fight crime? rescue people? commit crimes? Use them to gain fame or glory?  Rule the world?

Team Capability/Niche Protection

Niche protection is often less important in a Supers campaign, though most comics teams are composed of different niches. I have played in games where everyone was a speedster and others where everyone was a brick.
With a good system you can still have a lot of variety even if everyone is the same class or type.
That means everyone can still be unique which is fun and important to the genre (and likely player satisfaction) but the group does risk being weak vs. certain foes.
In the comics you can have say Green Arrow, Batman, Superman, and the Flash on the same team and the reader can have fun. But how much fun do you think Green Arrow is having watching the Flash and Superman take everyone out before he can even knock his first arrow?
In the comics the author can control the action in a way that is not possible in a group game. A guy who can take out Superman can like;y easily wipe out the rest of the team, unless he used a special weakness (Red Sunlight, Kryptonite, Magic) and if that happens to Supes every game, well that is a problem too.
Balancing a team of supers so they can all fight together, in unique ways and such that most of the time their foes are roughly balanced against them so everyone gets a good amount of screen time is trickier in a Supers game than probably any other genre.

Summary

I think that this genre requires the most creativity and forethought in character creation but the individuality is potentially far greater than any other genre. That individuality is both the benefit and bane of supers campaigns, content paralysis is more likely with more choices and you have to try and balance with the others in the group.
However the possibilities, can be their own reward.

Monday, February 11, 2019

Did Congress Reach an Agreement?

So reports are that late Monday, Congress reached an agreement on keeping the government open. At least the committee did.
Whethet it wil survive the floor, especially the House Freedom Caucus or the President is another thing.
One thing for sure though, Trump wants a wall and the GOP backs him in holding Americans paychecks hostage to get what they want. The rel thing is if they really cared about it they would have done it in the last two years when they had control.
Now we see, do they really want it, and how badly.  Enough to Hold federal workers and farmers hostage, but do they care enough to trade anything for it? Will the GOP again be the bully in the room or will they try to actually negotiate?
Lets see....

Sunday, February 10, 2019

Does Anyone Still Think Republicans Are For The People?


  • So average tax refunds are down 8.4% meaning as predicted the GOP tax plan did not help the majority of Americans.
  • Deficit headed to record highs, interest payments mostly helping China.
  • Insurance rates are trending up, though not by huge amounts, but watch for increases in your deductibles and co-pays.
  • Due to the obstructionist tactics of the GOP Senate under Mitch McConnel there is a backlog of judicial appointments that the GOP has filled so that is a Conservative win,
  • The government was shut down for a record duration, plus several shorter ones at the cost to the taxpayers and economy of billions, still Conservatives who hate the government may call that a win.
  • Hate crimes were way up, increase in mass shootings and gun violence so many on the right call that a win, though the NRA took a political hit after it was revealed how they have been working with Russia.
  • Corporate regulation took a beating, Banks got looser regulations, workers safety went down, more food poisoning due to relaxed FDA regulations and inspections, National Parks had acreage sold off to mining and oil companies, and of course pollution increased.
  • Illegal Immigration increased due to Trumps policies, though its still lower than under President Bush. However, many of the separated children will be stranded in USA without their parents, costing taxpayers even more, plus the internment camps extravagant charges to the taxpayer of almost $700/per day per person means were spending far more than ever before. Trump took Coast Guard, FEMA, and US Military funds to help cover his increased detention costs. So our National Security and disaster preparedness is weaker.
  • Tariffs costing US consumers billions (remember we pay the cost, not other countries as they just charge us more) and hurting various industries, especially agriculture and fishing.
  • Russia, China and other countries emboldened to increase cyber attacks on USA and election meddling due to Trumps war on Intelligence agencies, and GOP refusal to improve security.
  • Weakening of NATO and USA Military and trade alliances allow Russia and China to take advantage and make better deals, this is more a long term damage effect as it will be hard to get that business back.
  • Women's, GLBT, and minority rights eroded.
I get that if your priority is Roe vs. Wade or you believe corporations are more important than citizens and national security this administration might be a win in your mind.
But honestly I dont see how any patriotic American is willing to sacrifice and hurt the USA so badly can consider this a win. If your a staunch conservative, at least minimize the damage by replacing Trump with Pence who is a real conservative, but your willing to sacrifice the country for your hatred of women and minorities shows your real priorities and is creating a backlash.



Friday, February 8, 2019

This week in Congress

So AOC had this wonderful bit https://www.youtube.com/watch?v=TJlpS4vhKP0
You know what was amazing there? Not just how clear she framed and showed the corruption really is but that she was so clear not one Republican dared interrupt her to try and obfuscate and hide the corruption.  Normally we see a lot of theater and grandstanding for the cameras but here she made it so obvious that no one wanted to call attention to themselves or be caught on camera defending these practices and regulations.
Make no mistake, they will fight tooth and nail to protect that corruption but in this instance at least they knew they were outmatched.

Meanwhile in another committee we had Whittaker make a fool of Congress and showed he is loyal to Trump, not the United States of America. So did several Republicans.
This was all about theater and pandering to the audience with no real answers.

Monday, February 4, 2019

MSNBC stats review

Its short and worth the viewing if you want well researched facts.
https://youtu.be/ZTzBVpNlzQg

Review of In Nomine the Core Rule Book

The book is 212 pages and available on W23 for $16+
The first 24 pages are a cool story told from different perspectives that really helps you understand the mood and characters of the setting. The descriptions also explain a bit of some of the concepts.
After that it gets to explaining the setting and mechanics.
The book has a narrative style and is best read and understood from beginning to end. Attributes or characteristics are divided into three sets of Forces, Corporal, Ethereal, and Celestial and the player assigns a certain number of forces between them.
Corporal represents the physical world and covers Strength and Agility.
Ethereal represents the mind and covers Intelligence and Precision.
Celestial represents the soul of the character and covers Will and Perception.
As you increase a certain Force you get points to increase that Forces characteristics. Characteristics have a range from 1 to 12.
After that if your a Celestial you choose a Choir or Band (Kind of like race) and a Superior you follow.  You may get certain resources and special abilities based on how you spent your Forces, your Choir/Band, and even your Superior.

An interesting gimmick is most rolls are done by rolling what is called d666 whic is two matching die and one different. Sum the matching die and compare against the assigned target number (you want to roll low) and the third die is sort of a degree of success/failure die. This separates so called critical successes or failures from how difficult a task is and makes them more a matter of random luck.
Basic Target numbers are easy to determine as they are based on a characteristic and possibly a skill or ability. So for example a high strength score increases your chances of succeeding at strength checks. The GM may assign a modifier for certain tasks which is added or subtracted to the die roll.
This makes most task resolutions easy and obvious without looking things up during play.
Of special note is the rare "Intervention" which is a roll of 1,1,1 or 6,6,6 which I'll leave to your imagination!

I'll discuss special powers and more in later posts.

Summary

Overall the book and rules system feels less precise or simulationist, and more story driven where things have wiggle room for interpretation. That particular style doesnt suit my tastes but I'm an analyst by trade and personality so I like precision, heavy cross references, and things to fit in neat little boxes. If your like Vampire the Masquerade or games like that you'll probably like the book more than I did.
Like the above mentioned game,I really like the setting more than the rules.  A GURPS conversion was made, though that was a Third Edition project and I would like to see a Fourth Edition version.