Wednesday, July 1, 2020

The GURPS PDF Challenge and Speculation Post

So Steve Jackson Games has a new kickstarter running and this one is a bit of an experiment.

12 PDFs for $3!


Spend just $3 to get one PDF plus the rest of the set of twelve that are unlocked by the stretch goals.  Spend a bit more and you can get other existing PDFs from W23.
Here are the announced PDFs.
GURPS Action 6: Tricked-Out Rides (by Sean Punch) . . . A system for quickly customizing cars, SUVs, vans, and pickups.
GURPS Action 7: Mercenaries (by S.A. Fisher) . . . A look at freelance military action, from the 1970s to present.
GURPS Boardroom and Curia: Tomorrow Rides (by Steven Marsh) . . . An organization that encourages you to drive dangerously.
GURPS Dungeon Fantasy Adventure 3: Deep Night and the Star (by Matt Riggsby) . . . A cosmic fantasy adventure.
GURPS Dungeon Fantasy 21: Megadungeons (by Peter V. Dell’Orto) . . . Tips and advice for designing dungeons-as-campaigns.
GURPS Horror: Beyond the Pale (by Christopher R. Rice and J. Edward Tremlett) . . . A truly creepy modern-day adventure.
GURPS Hot Spots: The Incense Trail (by Matt Riggsby) . . . A visit to historical trade routes linking the Indian Ocean with the Mediterranean.
GURPS Monster Hunters Encounters 1 (by Christopher R. Rice) . . . Mini-adventures for modern-day monster slayers.
GURPS Reign of Steel: Read the Sky (by Roger Burton West) . . . An SAS adventure set after the robot apocalypse.
GURPS Steampunk Setting: The Broken Clockwork World (by Phil Masters) . . . A setting that smashes together the modern and the steampunk.
GURPS Template Toolkit 3: Starship Crew (by Sean Punch) . . . A complementary set of templates for those who operate big spaceships.
How to Be a GURPS GM: Ritual Path Magic (by Christopher R. Rice) . . . A guide to using GURPS Thaumatology: Ritual Path Magic.


As of me writing this post most of these are already unlocked, on the first day of a 12 day campaign.  12 days for 12 PDFs.
This is hardly the first successful GURPS kickstarter, what makes this one different is these are a variety of unrelated titles. The idea is that a bunch of small titles at a ridiculously cheap price, makes a great sale to introduce GURPS to people and reward existing fans with a bunch of small titles that we dont see anymore since the closing of Pyramid.
As of now at $25k+ and just over 1,000 backers its a success. How many of these are existing fans and how many new ones? That is the real important question and I hope everyone passes the word around.
Several of the books can be used with GURPS lite, a free PDF and most at least easily understood. Even better the Basic set is included at one of the reward levels as an intro set.
So if you like roleplaying games I urge you to drop $3 and give this one a look, or drop $49 and get these plus the full rule set.
This list gives you a clear example of the high quality the company puts into its material and the variety of genres it supports.

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