Showing posts with label Week in Gaming. Show all posts
Showing posts with label Week in Gaming. Show all posts

Sunday, February 13, 2022

Week in Gaming

  This is a weekly entry on my RPG activities and related news. The purpose is to track and organize my thoughts. I also hope to inspire people by showing them different ideas and possibilities with GURPS, an option I have at the moment as I am in 3 GURPS campaigns.

Games

Monday (Hylen)
The last session was mostly background stuff, only one player really got to do much, the rest of us being busy with the more routine stuff about building New Widdershins. The one character is an oddball character and seems to prefers to do things by himself so he had the bulk of the evening doing things only he could do. When one player gets the bulk of the screen time it can be a problem as everyone wants their time in the sun and especially to have fun. The GM and player thus need to at the least put on a good show, preferably with stakes the other players have an interest in (though not without taking away their agency) and trying to manage the time. It can be a difficult task for any GM and most of us slip into letting some players dominate the game at various points. Sometimes this cant be helped, other times the GM needs to manage things better.  But when it happens that does not necessarily mean a boring game for everyone. For example the player brought up certain ideas that were overall useful and the GM had him find some interesting items, crystals that expand into walls with various shapes and prosperities; and an ancient supply cach we have yet to figure out. Everyone had a stake in the new find as it could help with the town building and the byplay between player and GM was entertaining.
One player got to capture some goats and we already had pens. Another managed to dodge the amorous attention of an NPC (I think that was about it for his screen time) and Dan was mostly organizing the building - meaning I told the GM what I thought all the NPCs should be working on.
We also did a lot of background number crunching, mostly using GURPS Realm Management and GURPS Low-Tech Companion 3: Daily Life and Economics.
GURPS Low-Tech and its companions continually surprise me with just how much is in there, you don't use them often in most campaigns so tend to forget all the stuff they have. People often talk about using Harn to help world build but the Low-Tech series is more portable to various settings whereas Harn is very medieval Europe focused.

As for building the town? We got a surprising amount done.  Dan had some pushback on some of his priorities, the GM even making the remark that he though Dan was trying to rush things but I pointed out we have only a few months of gasoline left and little more than half a year on Diesel. Wanting to get the big stuff done while we have fuel as after that a lot of our tasks will get much more labor intensive.
Next game might be a feast and the GM has done a LOT of number crunching and we should be able to gloss over most of the background stuff. Still most players will not have much free time and that limits his opportunities for running an entertaining game for everyone.

Friday (GURPS Technomancer)
We did a restart as the GM felt his initial idea wasn't going to work out very well so rebuilt our characters. The two of us are now playing field agents for the FBI in the generic 1980s.
We did the character building during the week and this was a short couple of roleplaying scenes of our characters getting to know each other.

Saturday (Dresden Files, Fate)
Our off week for that campaign.

Sunday (MagicVegas, GURPS Thaumatology and Political Intrigue)
My character Dr. Wu got to meet the remaining PC and had more screen time, though still not really a part of the group yet. It felt like half the game was the Druid delegation working on their pet project of building a Other Worlds gate network for exploiting resources.  As next session Dr. Wu is supposed to meet with their lead delegate (already met his assistants, one of which is a PC) and I think her magic tradition has a world they would like access to this could be a hook for her getting more involved.
This is a tricky campaign to run as everyone is from a different magical tradition and we all are looking to push forward conflicting agendas.  Most campaigns players are a team, here were more rivals that sometimes have to work together.
I made some work on updating my tradition (Taoism) for Book/Path but spent most of the time for that campaign on learning more about its magic system (Book/Path from GURPS Thaumatology) which has a lot of house rules and tweaks.
I also need to figure out more about what fetishes' (special magic items) she has and hope to have that all done by next game.

Writing

My GURPS published material (plus some Kickstarter stuff not showing up there)
GURPS Powers: Totem and Nature Spirits had a bump in sales this past month which was nice.
The friend I am trying to help with his Shadowrun and Earth Dawn conversion has ben exploring Sorcery, Book/Path, Ritual Path Magic, and my Affinity magic system and seems to be settling in on Affinity magic. I did not update the grimoire (Chapter 3 of my personal players draft) but did come up with a few ideas in trying to tweak it for him.  One of those ideas is adding Threshold Magic from GURPS Thaumatology blended with Corruption and a custom backlash or soak mechanic.
Also got a bit of inspiration for my Social Magic system that was originally inspired by the Dragon Knight series by Gordon R. Dickinson but which has taken on a life far beyond my initial concept.

Magic

Speaking of my magic systems, I now have at various stages of development: Affinity Magic, Symbol Enchantment, Sigil Magic, Social Magic, Spirit Magic, Shamanic Powers, and Faerie Magic, 
Hopefully you will get to see all of them someday!

General GURPS Stuff

Not much new this week, but Gaming Ballistic has released early copies of its Bestiary to backers. It is REALLY nice!

Saturday, February 5, 2022

My Week in Gaming

 This is the first of this type of post and so it shall be a bit longer. The day of the week might change but its hard to find the perfect day.

I shall cover my games, writing, and whatever seems relevant in these (hopefully) weekly posts.

Games

I am currently playing in 4 campaigns. This is fun but has derailed some of my other activity, along with other things that have come up.
Monday is normally A Thousand Tiny Gods or ATTG but were on hiatus as one of the players was saddled with a lot of overtime over the holidays, actually putting him the hospital. The temporary replacement is a Hylen campaign for which I blogged a bit on Realm management and is a fun campaign that started as a one shot and we play a couple times a week.
The campaign is fun but hit or miss as one of the players is unsatisfied with various retcons and changes and that carries over. The players and GM are fun to hang with and when the game is on its great. When it crashes I get depressed for a few days.
Friday is a new campaign. The GM is running a noncinematic Technomancer campaign. We have had one session and a couple of session 0s, lost a player, the GM is trying to learn Foundry as we go and get used to running again. Its rough but has potential and I expect it to work out.
Saturday every other week (roughly) is the only non GURPS game.  Dresden Files using FATE.  Good group, love the setting. It has had a few rough spots where we had too many players but things seem to have settled down and I generally like it.
Sunday another every other week campaign. Been a very slow start as my character was premade and already in a game thats been running for two years.  Taken me awhile to get a good grasp of what is going on and how the character works. I spent most of the first few games just listening while everyone else did something and my character was not involved.  the last two sessions my character started formally meeting people and hopefully she will become more active in the game. Its a political intrigue game with Book/Path magic - a system I never played with before and heavily tweaked.

Writing

I have GURPS Template Toolkit: Spirits still waiting its turn in playtest behind GURPS Fantasy Folk: Goblins and Hobgoblins (Phil Masters), and GURPS Fantasy Folk: Winged Folk (Anders Starmark) and hope to see it get some eyeballs in April. Who knows though.
I have my next project waiting to pitch, think I need to wait till after my book is done with the Final Draft though. So hopefully I can pitch that by the end of the year. Its going to be short and very light on crunch, a change from most of my material.
Working on a magic system for a friend who wants to do something based on Earth Dawn and Shadowrun but were having trouble (me and another writer) trying to understand what he really wants and help him with it.  However its helping me reevaluate some of my magic systems, especially Affinity Magic which I just rewrote the intro for and had an inspiration on how to streamline two systems into one.  It was loosely based on Book/Path magic and Ritual Magic (Not RPM) with a dash of Realm magic thrown in. I just figured out how to use one system with two different methods of casting that feels like a nice blend of everything.  Now I need to go rewrite my grimoire to work with the changes.
GURPS Powers: Totem and Nature Spirits continues to trickle out a couple of sales each month, after being out for 2 years or so that feels kinda nice. Its a very niche book but an important part of upcoming projects.

Magic

Speaking of my magic systems, I now have at various stages of development: Affinity Magic, Symbol Enchantment, Sigil Magic, Social Magic, Spirit Magic, Shamanic Powers, and Faerie Magic, 
Hopefully you will get to see all of them someday!

General GURPS Stuff

Mook died :( 
Lost several good people these past two years and I am getting rather tired of it. Sadly at this stage of life it just will happen more and more, till its my turn.
Depression from COVID, deaths, struggles with my health, the VA, politics, etc. have made the pat few years very exhausting and its hurt my work on some projects. For example the W23 Digital Speculation Thread got behind because I broke the code and as I was reluctant to ask the owner of the code to fix my mistake it got way behind while I kept tweaking it trying to fix it and I never got over the hump to restart it last year. No one volunteered for this year so I need to get at it.
Gaming Ballistic has released a GREAT Bestiary, and though GURPS has several already this is a very welcome addition and its expansive.
I am eagerly waiting on two other projects to be released that I hope will bring a nice influx of players.