Sunday, September 5, 2021

ATTG Season 1 B-Team, Session 10: We Need to Have a Talk

 

Casting

  • Adelphin "Adel" Jean-Baptiste (Laurie) Domains (Death and Magic), child of  Werethekau and Baron Samedi. Machiavellian meddler. Power unto herself. Adelphin can kill with a glance, manipulate magic as if she were born to it (she was), and doesn't seem to be able to actually die. Tagline: "I'm not the devil, but betray me and I will show you hell".
    • Siv (NPC) Child of Odin, handed to Adelphin for protection.
    • Cosmos aka Management (Ally), an unusual cat that is her hotel manager.
    • Rui Qui (Ally) Theogenic demigod, hacker, magician.
  • Liam O'Shea (Randy) Domain (Strength) and child of Dagda. A huge, powerful, and deadly warrior. A druid and generally a likeable guy. Taught the old ways but is comfortable with the modern. He's traveled much of the world and is looking to see even more. Tagline: "I told you I wouldn't fit."
  • Mitzidu Ito (Rory) Domains (Business, Hearth/kitchen), child of Inari and Kojin. The teams business guru, event planner and entertainer. Taglines: "Life never tasted this good before!" and "The Hearth is the heart of the home, but food is the soul of a community"
  • Suveer Patel (Christian) Domain (Clearing Obstructions), child of Ganesh.  Martial artist and student of a thousand styles, Suveer is one of the teams upfront fighters with fists or his gauda (mace). He can get past any obstacle put before him. Tagline: "You are in front of me and no obstacle can stop me. Find a better place to be."
  • Yannis Papadopoulos aka The Courier (Chris D.) Domains (Communication, Secrets, Rainbows), child of Harpocrates and Arke. Team sneaker and postman. If you see him, its already too late, your package has been delivered. Tagline: "The thirty minutes or less policy is for those that like to live dangerously."
  • Chad (NPC), child of Cupid
  • Auriol (NPC)

Prelude

The last session ended with the party having gone to Tartarus to fetch a piece of the sword and failing to acquire it.  However they did rescue an old friend of Mitzadus and the adoptive father to Adelphin - Koschei the Deathless.
Baba Yaga, Koscheis wife was notified and arr9ived quickly at the Karnival hotel.

Setup

This was a roleplay and noncombat session, so I break down some of the conversations Mitzadu was party too.

Press Conference

Mitzadu called a press conference, it being the next day after his house was burned down.  He informed the press that he had talked with the Police Chief and offered his support for her plans should she get the Mayors approval. This will lead the press to ask her questions, but they were doing that anyhow with all the recent violence. At least now they have outside confirmation she has a plan in place so it should help her out and put some pressure on the mayor.  The mayor can either roll with it or not. If he does not he needs to come up with another plan the public really likes, but if he rolls with the plan Mitzadu made he can look like a hero if it works and blame others if it fails.
As Mitzadu is not a politician his political risk is low but having both the police chief and the mayor reap the rewards for his idea and financial backing will help him long term.
Mitzadu is a deal maker after all...

As the press conference ends Mitzadu calls out both the Thule Society and the Spartans, showing a drawing of their tattoo.  Mitzadu hopes this will cause some problems for the Spartans as people will be on the lookout and associate the mark with a terrorist group.
The Spartans should be annoyed by this as they prefer secrecy and even having their name aired publicly is at least a minor inconvenience. Since Mitzadu was already on their death list and they burned down his house he feels he has little to lose in that regard and he did warn Ares and Hades that he had plans to strike back.  Hopefully there will be meetings and discussion about such tactics as killing civilians.
The Spartans may of course figure that was his only move and nothing more will come of it, but they are very wrong.
The F.B.I and local police may want to have a talk with Mitzadu about his source but his plan is to claim attorney client privilege in the matter. The local police are unlikely to press the matter due to political influence, the F.B.I might be more aggressive but they have their own problems and hopefully do not want to add a local millionaire lawyer with extensive business and political connections to their list of problems.

A Talk with Baba Yaga

Baba Yaga spent the night nursing Koschei back to health and summoned everyone who was part of the rescue party to her rooms in the morning. She was not happy.
She questioned everyone, again - some highlights...
  • Liam pulled out his divining stone and we asked numerous questions.
    • Poseidon was apparently not Poseidon.
    • The other pieces to the sword are in Los Vegas. A bit risky but handy if they are to be used in the harrowing as once it starts no one can leave the area.
  • Liam was gutted so his entrails could be used for a divination.  He was immediately put back together but had a very sad and hurt look on his face.
    • Baba Yaga later brought him special cookies? as a treat.
  • Baba Yaga declared war on the Olympians.
    • Mitzadu wrote up a report in Russian on everything he knew and speculated and handed it to her to help save her some time.
    • Mitzadu later used a supernatural Contact in the Russian mob to let them know to be on the lookout and very helpful if an old friend of his from Russia drops by. He doubts she would be looking for serious resources or help but perhaps a local guide or a few lookouts while she is about her business.  If she does come around he'll know who she is, but its up to her to reveal her name if she wants to. However, she is in a very bad mood and they do not want on her bad side.
  • Auriol had her piece of the sword magically implanted in her body and cut it out to hand to Babay Yaga when Baba Yaga insisted on seeing it. The sword was then handed off to Adelphin who said she would secure it in the hotel.
  • Auriol turns out to be a Delphic Oracle, at least in line to become one when the current one dies.
  • Yannis handed back her business card, declaring she was persona non grata to him.



Wednesday, August 18, 2021

ATTG Season 1 B-Team, Session 9: To Hades!

 

Casting

  • Adelphin "Adel" Jean-Baptiste (Laurie) Domains (Death and Magic), child of  Werethekau and Baron Samedi. Machiavellian meddler. Power unto herself. Adelphin can kill with a glance, manipulate magic as if she were born to it (she was), and doesn't seem to be able to actually die. Tagline: "I'm not the devil, but betray me and I will show you hell".
    • Siv (NPC) Child of Odin, handed to Adelphin for protection.
    • Cosmos aka Management (Ally), an unusual cat that is her hotel manager.
    • Rui Qui (Ally) Theogenic demigod, hacker, magician.
  • Liam O'Shea (Randy) Domain (Strength) and child of Dagda. A huge, powerful, and deadly warrior. A druid and generally a likeable guy. Taught the old ways but is comfortable with the modern. He's traveled much of the world and is looking to see even more. Tagline: "I told you I wouldn't fit."
  • Mitzidu Ito (Rory) Domains (Business, Hearth/kitchen), child of Inari and Kojin. The teams business guru, event planner and entertainer. Taglines: "Life never tasted this good before!" and "The Hearth is the heart of the home, but food is the soul of a community"
  • Suveer Patel (Christian) Domain (Clearing Obstructions), child of Ganesh.  Martial artist and student of a thousand styles, Suveer is one of the teams upfront fighters with fists or his gauda (mace). He can get past any obstacle put before him. Tagline: "You are in front of me and no obstacle can stop me. Find a better place to be."
  • Yannis Papadopoulos aka The Courier (Chris D.) Domains (Communication, Secrets, Rainbows), child of Harpocrates and Arke. Team sneaker and postman. If you see him, its already too late, your package has been delivered. Tagline: "The thirty minutes or less policy is for those that like to live dangerously."
  • Chad (NPC), child of Cupid
  • Auriol (NPC)

The Setup

The group is all back in the war room after a 4 hour rest and cleanup/bandaging from the motel scene.
The plan is to go to to Hades to get the third piece of the sword. Mitzadu asks Auriol why she hasnt given them the piece she has since that was the deal for rescuing her daughter. He would like to get that piece as far away as posible before going after the next one. Auriol says she will give it to us if we get the last piece out of Tartarus and if we dont give it to Poseidon as a bargaining chip to leave her alone. Mitzadu and Adelphin both object to that with Adelphin saying shell simply kill her and bring her back as a zombie before letting that happen.  Auriol is a bit taken aback and rethinks her situation.
Mitzadu tells the group of his plan to give each piece to a separate pantheon so no one can have the completed sword. Also that Hades didnt object to the idea.  However a powerful offscreen voice informs the party that all the pantheons would be afraid to get involved so the plan wont work. The voice then proclaims they cant decide what to do with the swords now as they have to hurry to Tarterous.

The Journey

Yannis is still extremely unhappy about participating in this venture and refuses to go with the group but will open the portal.
The rest opt to go, with Auriol leading the way as she knows its location. We portal into Hades by the river Styx and wait for the ferryman. Mitzadu asks for the toll and Adelphin forks over some jewelry, then all pile in with Liam a little surprised the boat does not overturn or sink.
We are carried quickly to the gates of Tarterous which are wide open. Almost like someone wants us to succeed and quickly be on our way...
The group wanders a short distance and up a huge hill surrounded by trees with people hanging from them.

Cyclops!

As the group gets near the top they see a huge alter with 8 twelve foot tall cyclops guarding it. Plans are quickly made and its decided to have Adelphin and Rui rush the alter to check out the sword in its middle and any protections that need to be countered. Liam and Suveer flank their left, Mitzadu and Chad flank right, and Auriol brings up the middle between them.
Liam summons his godly strength and tries to chop one ion half but his blow is deflected. Suveer leaps to his aid, the giant misses Liam and together the two quickly fell him by first breaking his pelvis with a power that reflects his blows off Liam's new shield then chopping off an arm before mercifully killing him.
Chad tries to place an arrow in a cyclops eye but the arrow is slapped away with a might axe. Mitzadu swings twice at the torso (Rapid Strike and Deceptive Attack) but does little damage, holding one attack back for a counterattack. Auriol tosses a bolt of darkness at it but misses. Mitzadu uses his remaining attack to hurt it some more.
The cyclops swings at Chad who dances back out of the way (thanks to a Tactics reroll). Mitzadu then sees another cyclops run up to Auriol and charges it and this time opts for a strike to its large single eye. He hits both times, killing it instantly.
Chad shoots the cyclops they were fighting in the eye, blinding it.
Liam picks up Suveer and throws him at a cyclops that is a bit behind the others in the first wave and Suveer kills it with the force of the move and his sharp sword.
Meanwhile at the front of the line Rui protects them both with a wall of swords and Adelphin uses her death gaze.
Chad hits the cyclops again before its finished off by Suveer.

Rui figures out the sword is a fake!
Auriol quickly (perhaps too quickly?) protests she didnt know.

A Cry From on High

As the group gathers to leave and takes a final look around Liam notices a dog hanging from a tree and Mitzadu hears a voice in Russian saying "Save the dog". As Liam is already doing that, Mitzadu asks the man why hes here and if he saw what happened to the sword. He mumbles something about wishing to see his wife and daughter one last time.  Mitzadu finally recognizes his old teacher and friend Koschei the Deathless and goes to cut him down. As a godling he shouldnt be here, especially in mortal form. The man doesnt recognize him and keeps mumbling and Mitzadu assure him he will take him to them. Adelphin comes down from the alter and recognizes her adopted father.
She casts Sense Sin on the dog who appears as pure as the driven snow and they all opt to leave.
As they leave the gates Adelphin leaves some jewelry, Suveer a sandwich, and Mitzadu that special Italian sandwich he knows is Hades favorite.
The group summons the ferryman and quickly depart. A tip is discussed and Mitzadu makes a delicacy from his magical rice grinder for Charon who is inordinately pleased. Rui has meanwhile collected a gallon of water from the river (careful not to touch it) and Adelphin offers a bracelet to the river in return - it throws it back somewhat changed.
Charon gives them both a handshake

Aftermath

Mitzadu treats and feeds Koschei and once he is sure he is stable sends a magical message to his wife - Baba Yaga.
She replies she will be there immediately and Mitzadu, not wanting an angry Baba Yaga scaring the guests (or worse) as she tries to find her lost husband goes out front to meet her. She shows up in her chicken hut but its magically covered with a "You dont really see this" spell so no trouble there. Shes furious, demanding to see him and Mitzadu escorts her along with Adelphin.
Words exchanged, people and dogs treated, and threats made before things settle down. Auriol fearfully asks if that was really her - likely really rethinking that strategy of pissing off Adelphin by giving the piece to Poseidon.

Afterthoughts

Surprisingly quick fight scene, the GM said he needs to toughen them up. The players were just happy at not dealing with automatic weapons!
The group, or at least Mitzadu needs to see the Oracle and all figure out a next move.
Who has the third piece? Did Poseidon get it early to keep Zeus from stopping him after he had the other pieces? Did Zeus grab it to keep Poseidon from getting it? Or was it yet another new party altogether?
If the group gets a piece how can they destroy it or otherwise keep it out of the Olympian hands? Should they? The thought crosses Mitzadus mind to let Poseidon get the pieces and let the Olympians have their own civil war.




Sunday, August 15, 2021

ATTG Season 1, Session 8 Hot Time in the City

 

Casting

  • Adelphin "Adel" Jean-Baptiste (Laurie) Domains (Death and Magic), child of  Werethekau and Baron Samedi. Machiavellian meddler. Power unto herself. Adelphin can kill with a glance, manipulate magic as if she were born to it (she was), and doesn't seem to be able to actually die. Tagline: "I'm not the devil, but betray me and I will show you hell".
    • Siv (NPC) Child of Odin, handed to Adelphin for protection.
    • Cosmos aka Management (Ally), an unusual cat that is her hotel manager.
    • Rui Qui (Ally) Theogenic demigod, hacker, magician.
  • Liam O'Shea (Randy) Domain (Strength) and child of Dagda. A huge, powerful, and deadly warrior. A druid and generally a likeable guy. Taught the old ways but is comfortable with the modern. He's traveled much of the world and is looking to see even more. Tagline: "I told you I wouldn't fit."
  • Mitzidu Ito (Rory) Domains (Business, Hearth/kitchen), child of Inari and Kojin. The teams business guru, event planner and entertainer. Taglines: "Life never tasted this good before!" and "The Hearth is the heart of the home, but food is the soul of a community"
  • Suveer Patel (Christian) Domain (Clearing Obstructions), child of Ganesh.  Martial artist and student of a thousand styles, Suveer is one of the teams upfront fighters with fists or his gauda (mace). He can get past any obstacle put before him. Tagline: "You are in front of me and no obstacle can stop me. Find a better place to be."
  • Yannis Papadopoulos aka The Courier (Chris D.) Domains (Communication, Secrets, Rainbows), child of Harpocrates and Arke. Team sneaker and postman. If you see him, its already too late, your package has been delivered. Tagline: "The thirty minutes or less policy is for those that like to live dangerously."
  • Chad (NPC), child of Cupid

Comparing Notes

Adelphin calls for a meeting and Mitzadu readily agrees as he has some info he wants to share. Liam isnt back yet but shows up during the meeting bearing food and drink from his trip to Tir Na Nog.  He gives two apples to Adelphin and two to Mitzadu, these are the famous Emain Ablach from the Isle of Apples, sometimes called Avalon. They will help recover magical energy from spellcasting.  Also he is carrying a keg of beer and a side of bacon with healing properties. The rather irreverent Suveer tries to swipe the back for a sandwich but Liam guards it carefully.

The team is brought up to speed on everyone's recent meetings and visits with family, friends or associates and a plan is hatched for finding and rescuing Cora from Poseidon's clutches as we know she is on earth, likely guarded by Spartans.
Mitzadu shares some of the sake he got from his father and tells everyone he was advised they should talk with the Oracle of Delphi who is in town for the harrowing. Hes not thrilled about it as he doesnt much like prophecy or predestination and Greek prophecies tend to be among the worst.
He also tells them about the plans he made with the police chief, his meeting with Ares, and requests Adelphins help in contacting Hades.

Hello Hades, Have Some Sake and a Sandwich

While the rest chill in the conference or war room, Adelphin and Mitzadu head to the roof where she summons Hades.  He immediately pops in and exchanges brief pleasantries and a drink with Adelphin before turning his attention to Mitzadu.

Mitzadu puts his diplomatic skills to the test and tries to show his respect and flatter Hades while not coming off like a sycophant, then he gets to the points.
#1 Is the issue with Hades and the sword. Mitzadu figures Hades already knows whats going on but he does actually respect Hades, certainly much more than most of the Olympians and wants him to not be killed by Poseidon. He mentions both for him to keep his guard up and in hopes of eliciting cooperation in getting the pieces as far away as possible.  Hades indicates he is under an oath to hold it but if someone steals it that would not be his fault.
#2 With that core business out of the way of trying to save a bunch of gods from a potential war he talks about the Spartans. He explains, just as he did with Ares that coming after him was fine - if a bit cowardly and against the spirit of the Compact by killing off rival gods before the harrowing formerly begins. However they killed mortals who were not part of the war and kidnapped a Kitsune and magically crippled her. The Spartans need to pay the blood debt and be discouraged from such behavior.  Simply go directly after the godlings they want to kill.
Mitzadus aim here, as with Ares is to minimize collateral damage and hope the leadership tells the Spartans the price of their current strategy is too high and to change it once they have been hit hard enough.  He isn't expecting any help or to have his name taken off the Red List, but why make all the Olympians thinks he despises them and will be a threat to their earthly assets.

After this conversation Hades asks Adelphin to tell Yannis that he would like to speak with him. Yannis doesnt immediately answer his phone and Adelphin goes to talk to him face to face. While waiting Mitzadu tries to entertain Hades who seems a bit depressed and offers him the second gourd of Sake. Turns out its potent stuff and Hades gets a little tipsy! He asks if Hades would like anything to eat and when Hades tells him about a specific bistro on the east coast that made one of the best sandwiches he ever tasted Mitzadu recalls eating there himself. He pulls out a relic he recently purchased called the Magical Mo of Shennong which is an ancient Chinese rice grinder and using simple rice can make any food the bearer desires and knows how to prepare.  Making a few excellent Culinarian! rolls he presents the sandwhich to Hades who is pleased with the results.
Eventually Adelphin comes back and informs him that Yannis is unwilling to meet him so he offers a magical tattoo to Adelphin to give to Yannis, saying its from his mother.  Also some personal messages best left off this journal as its not Mitzadus story to tell.

The Rescue at the Red Means Go Motel

The party gears up for combat, donning any armor, casting a few spells, and passing around charms before they try scrying for Cora.
Mitzadu tosses a Safeguard charm at the parties bullet magnet, Liam and casts Kojins Visage to help him be better aware of his surroundings. Adelphin tries to hand Mitzadu a charm but its effects wont cooperate with his Safeguard and Lesser Celerity charms. Liam improvises a Bat Vision and Dark Vision charm as the godling in the room appears to possess darkness powers.

Yannis takes the lead on scrying with help from Adelphin, Liam, and Mitzadu who also cast supplementary spells.
They wind up with a perfect birds eye view of the motel and the forces present. Yannis is asked to create two portals into the room, one near Cora and one opposite her by the entrance. He reluctantly complies.
Portal #1 lets in Suveer, followed by Adelphin, Rui, and Auriol. Suveer breaks a Safeguard charm on Cora and tosses her to her mother. Rui and Adelphin block off that half of the room with deadly barriers, one of fire and one of whirling swords. One of the guards dives into the bathroom to avoid getting caught in the fire.
Portal #2 lets in Mitzadu followed by Liam, Chad, and a reluctant Yannis. Mitzadu goes for the godling resting on the bed, dodges a bolt of darkness and chops him up pretty well, he is finished off by an arrow to the arm from Chad. Liam does what he is best at and draws enemy fire from the two guards with guns on this side of the room. 
Liam surprises everyone by dodging some of the bullet fire and his barkskin armor is shredded by the ones that hit. He slams one of the guards (the one with the sign saying "I'm a mage!" through both barriers, killing him quite thoroughly. Unfortunately his death curse brings down the portals, cutting off the teams escape.

The whole area heard the gunfire and Spartans who were stationed in several rooms, likely to catch those coming in from the street in a crossfire head over.
The Spartans had prepared the room by putting in a fake wall from a room next door into the bathroom. The wall is knocked out in hopes of surprising us, unfortunately for them the bathroom door is covered by a deadly wall of flames.
They shoot up the wall by group #1 and are killed by Adelphin and Rui for their trouble. Auriol tries to shelter Cora and Suveer dances between the barrier of blades and flames using his power to get through obstacles.

On the entrance side of the room a guard pops in and tries to shoot Liam in the back. Yannis cuts loose and seeing more guards coming up to the room amps up his rainbow blast, making it a large cone and blinds or kills about a dozen guards or mages, including the one in the door.
Mitzadu looking out through a hole in the wall that used to be a window before being shattered by bullets and beams of light sees one of the godlings standing defiantly on a car and charges him. He gets close enough to strike with the Katana but is expertly parried.
Suveer runs out and sees the remaining godling on the ground just outside the door, having been shot by one of the guys trying to shoot Liam.
Liam finishes off the last Spartan remaining in the room.
The Spartan godling Yorimi Sakakihara dances back on the car and gestures for Mitzadu to follow. Mitzadu taunts him by challenging his honor saying he expects him to step on top of the car and be cut down by the two dozen or so gunmen. He declares no one is to interfere and Mitzadu, now committed prepares to attack.
Yannis not caring about such things calls a beam from the sky and takes out most of the remaining gunmen. Suveer is in the area but not hit by the precise attack and along with Rui go off to finish off the remaining forces.
Liam steps out and take care of a couple at the door. Yorimi vanishes away from the beam and appears about 20 yards away.  Mitzadu heads over to continue the fight.

Mitzadu and Yorimi trade blows but both are expert swordsman and parry each other. They try a few tricky moves and Mitzadu realizes Yormi is much better than he is but his spells help even things. Yorimi, seeing his forces wiped out goes for a finishing move called "Death by 88 Cuts" which is a blur of rapid fire strikes and Mitzadu manages to dodge many but not nearly enough and takes mortal wounds. Knowing he has one shot left and barely hanging onto consciousness Mitzadu opts for an aggressive set of Deceptive strikes to the heart and two of the three get past Yorimis defenses. Yorimi dies but as his dying words say that Mitzadu will regret his actions.

Aftermath

Mitzadu killed a powerful Samurai and picked up the war domain, his foe was the child of Hachiman and Uzeme so Mitzadu plans to inform them directly that though he served the Spartans he died with honor.
Liam beheaded the Egyptian god Mitzadu and Chad took out and increased his Strength domain.
Adelphin absorbed the godling unlucky enough to be killed by his own men and gained star powers.

Liam summoned a rainstorm to put out the fires and the group left, with Adelphin animating the bodies and marching them off to her collection.
The godlings were carried out and the motel and remaining guests left to deal with the arriving police and fire department.  Lots of blood and bullet holes to explain, never mind two seeming explosions.
The news will enjoy the ratings boost, the police will likely get some extra funding, and the local business community not be too happy.



Thursday, July 29, 2021

ATTG Season 1, Session 7 Snap, Krackle, Pop!

 

Casting

  • Adelphin "Adel" Jean-Baptiste (Laurie) Domains (Death and Magic), child of  Werethekau and Baron Samedi. Machiavellian meddler. Power unto herself. Adelphin can kill with a glance, manipulate magic as if she were born to it (she was), and doesn't seem to be able to actually die. Tagline: "I'm not the devil, but betray me and I will show you hell".
    • Siv (NPC) Child of Odin, handed to Adelphin for protection.
    • Cosmos aka Management (Ally), an unusual cat that is her hotel manager.
    • Rui Qui (Ally) Theogenic demigod, hacker, magician.
  • Liam O'Shea (Randy) Domain (Strength) and child of Dagda. A huge, powerful, and deadly warrior. A druid and generally a likeable guy. Taught the old ways but is comfortable with the modern. He's traveled much of the world and is looking to see even more. Tagline: "I told you I wouldn't fit."
  • Mitzidu Ito (Rory) Domains (Business, Hearth/kitchen), child of Inari and Kojin. The teams business guru, event planner and entertainer. Taglines: "Life never tasted this good before!" and "The Hearth is the heart of the home, but food is the soul of a community"
  • Suveer Patel (Christian) Domain (Clearing Obstructions), child of Ganesh.  Martial artist and student of a thousand styles, Suveer is one of the teams upfront fighters with fists or his gauda (mace). He can get past any obstacle put before him. Tagline: "You are in front of me and no obstacle can stop me. Find a better place to be."
  • Yannis Papadopoulos aka The Courier (Chris D.) Domains (Communication, Secrets, Rainbows), child of Harpocrates and Arke. Team sneaker and postman. If you see him, its already too late, your package has been delivered. Tagline: "The thirty minutes or less policy is for those that like to live dangerously."
  • Chad (NPC), child of Cupid

We Have Questions! (Snap)

We took the one Spartan trooper left alive back for holding and interrogation, let him stew about a week for an interrogation bonus. 
Meantime we did some much needed combat practice and sparing with each other, led by Rui Qui who is a master swordsman.
When it came time for the interrogation Rui Qui did it with assistance from Adelphin and Mitzadu and essentially absorbed the contents of the subjects brain (Domain (Knowledge)) and then typed a report on his computer. 
After that Liam broke his neck.
Auriol (The Lady in Red) had woken up and was quizzed about her circumstances. She knew as soon as she was woken up that her daughter had been captured due to the spell placed on her.
It was quite a bit of info and pretty much brought the entire party up to speed and on the same page for the first time in the campaign. We were told the Spartans had a Red List of priority kill targets and Adelphin and any associated with her were on it. Mitzadu was also on it for having survived two previous Harrowings as that made him potentially dangerous despite not having a combat related domain or one typically thought of as dangerous. Liam was not on the list yet as he had just started associating with Mitzadu and neither was Chad. The Spartans had detailed dossiers on most of the group so we should have trouble surprising them with our capabilities. Auriol gave her personal history and told us that Poseidon had fathered a child on her in a very abusive relationship and she had eventually gotten away and hid the daughter, no mean feat that!
She was recently commissioned to bring a package to Poseidon and in return he would give up on the child. She balked at that when after getting the package she saw what it was, One of three pieces of the Sword of Chronus which is capable of killing a god. Apparently it has been used in a few times then broken up and parts locked away then reforged as needed for use - rinse repeat.  Currently Poseidon has one piece, the other is in Tartarus and she has the remaining piece. She explained he has gone quite insane and plans to kill Zeus with it.

A Bit of Krackle...

Mitzadu called an old friend, Michelle Lilly (daughter of Chloris/Flora) to warn her she was on the Red List, though as she was outcast from the Olympian pantheon awhile back he figured she already was and knew it.
She was glad to hear from him, yes she knew about the list - and had he heard she was getting married? She invited him to the wedding, he offered to cater it which she obviously expected<g> and said her fiancé Stephane had been hoping for that and offered him some Golden Apples as she was the daughter of Idunn.
Mitzadu immediately started salivating at what he could prepare with THAT ingredient!  He noticed his phone was about to die so said he would call back.

And Pop!

While some of the group considered the information and mulled ideas, Liam deciding that since he was not on the kill list and this was all a bit beyond him (being a very young godling after all) drove over to Mitzadus Summerlin home for some rest and to enjoy the gardens. However as soon as he arrived he was accosted by gunmen who had already disabled security (likely through magic) and killed his staff.
Liam tried to take cover in the bushes and call Mitzadu for help but Mitzadus phone chose that moment to lose its charge so he was on his own. Had he been able to reach anyone we could have gated there in I think 3 different ways.
Unfortunately someone has the Cursed disadvantage...
Liam expended a considerable amount of magical and aetheric power, as well as bodily fluids to survive but escaped through a Plane Shift spell. Liam wasn't on the Red list before but he certainly is now!


Post Session Meetings

So after hearing what happened to his home Mitzadu is pretty angry, though you would have to know him real well to tell. He is the type that gets cold and calculating rather than yell or start hitting things.  The Spartans killed his staff, the gardener, chef, security guard, and two maids. The chef was a young man he was mentoring, the guard a pleasant old Marine vet who was good with people, the maids a nice pair of witches more comfortable with magic than actually good at, and the gardener a pleasant enough though somewhat surly old native American who supervised the contractors for the pools and grounds more than did any hard labor - they slit his throat and shot the rest. After Liam escaped they set the house on fire and the fire department was unable to save it from pretty much burning to the ground.
It appears to just have been spite, unlike the trap with Maki, because if the purpose was to kill him they would have staked out the place. Instead they expended resources and risk just to annoy him and try to force him to stay at the Karnival hotel where he is harder to attack.
Also, now he has nothing to lose. With a death mark on him and any who associate with him, they backed him into a corner. No way out except through them and he knows he cant win against the Olympians, he is just a minor godling after all. So literally nothing to lose as the same fate awaits him either way. He is sad at the loss of his friends and staff, but if the desire was to send him into hopeless depression they misread him. He has lived hundreds of years and survived 4 harrowings, death is an old companion he knows can arrive at any time. He heard from Adelphin that Liam ios hurt but safe in Otherworld.
So he sets some things into motion, tries to gather some info and said his goodbyes to his parents.

Gnome Multimedia

Mitzadu used his Busnessman! skill and Domain (Business) to set up this company and several shell companies to hide its true ownership. Though one of those shell companies is barely hidden and he expects to be found pretty easily - its called Eris Consolidated and he hopes that name will cause dissension, confusion, and of course Discord within the pantheon. The neat trick here is that the goddess Eris is likely to actually appreciate being given credit for its activities so less likely to vehemently deny it. Even better if she does deny it there will be doubts as its definitely within her wheelhouse.
The purpose of Gnome Multimedia is to create memes that make certain gods look ridiculous and generally annoy them by making people think of them as jokes.  Poseidon is of course the primary target and he set up the idea of a "My Blue Pony" campaign where Poseidon is a cute tap dancing pony who plays beach volleyball with young boys and girls. He gets chased around by a goose named Heus and a crab named Karkinos who is always trying to snap at his feet and trip him. Planned is a internet short, a movie, and to start off a set of Blue Pony birthday cards and other merchandise for young girls.
In the setting belief helps shape the gods, though this wont reach a wide enough audience and it will take decades for the young girls to grow up and pass along thier toys to daughters it could hurt a little. At the least most of the pantheon are very insecure and prone to being easily offended and hurt by any perceived slight.

Police Chief Tracy Benoit

Mitzadu got a Very Good reaction roll with her and it was decided this was in part from his standing in the community (Status 2, Filthy Rich, known philanthropist) and being an exceptionally skilled lawyer. When he called her office he was put right through, possibly his home being the victim of a terrorist's attack lent some urgency to her response.
She was likely expecting an outraged constituent, casting blame, making threats, and calling the police force incompetent. What she got was a surprisingly calm and collected person who politely expressed his dissatisfaction and worry for the community and the possible effects on local business and politicians if people were afraid to come to town. Also he was offering help. Mitzadu offered to have a fundraiser for outfitting and equipping an expanded SWAT and anti-terrorism task force and get the ball rolling with his own money.  He just needed her on board and to pitch the idea to the Mayor and city counsel but with known private backing it should be an easy sell. Unsaid, but clearly understood was a lot of people would not be reelected if the issue was not quickly and dramatically resolved.  Also her status would be elevated and she is up for reelection.
Though she happened to bring up the latter.
She offered a security detail, he gratefully declined asking the money be used to protect others less well off and able to protect themselves.
Overall a very good meeting that might yield some inconvenience to the Thule Society (already in trouble because of C-Teams work) and the Spartans.

Family Affairs

Next up Mitzadu cast his Seek Greater Kami spell to reach his mother Inari.
She responded by summoning him to her home where he watched her tend the garden for twenty minutes before talking with him. She knew much of what was going on and remarked how he had been "busy". Also he should call more.
He expressed his apologies and informed her of Poseidon plans to assemble the sword and kill Zeus, and the concern that he wouldnt stop there. Especially since according to one source he had gone quite insane. Also the Spartans had quite an army and seemed out to kill any godling who might be a threat to a full Olympian ascension through the upcoming harrowing.
She informed him that she new some of this and couldnt help or directly interfere but that some of agents could interfere with their agents.
Poor mother, she actually thought he came to ask for help rather than to warn her and thus the other Kami and godlings.
He thanked her and informed her of the upcoming wedding and asked her to consider coming, one of the brides being a daughter of Idunn he felt it especially appropriate.
She then handed him his samurai armor, apparently having pulled it out of his house and some weapons, a Katana, Tanto blade and a Wakizashi. He politely and gratefully accepted (though he has his own magnificent blade he crafted decades ago so this seems weird). She then mentioned he should see his father as a form of dismissal.
Kojin was working at the stove, greeted Mitzadu warmly and they briefly and idly chatted about nothing. He sent Mitzadu on his way with two gourds of sake and a bento box. Father seemed to get the real reason for the visit, a goodbye.
Mitzadu then appeared back on earth with his gifts and headed home to put them away.
Some side notes...
It was suggested that he visit the Oracle if he can find her, she is in Los Vegas.
Maki has had her magic temporarily blocked, they are working on it.

Two Old Warriors

Next up Mitzadu tried to call Ares, having met him at the party and been complimented and thanked for providing such great food they had at least a speaking terms relationship.  Also both warriors so Mitzadu felt certain things could be said and asked, if not answered through a common soldiers bond.
Ares was apparently off earth so a spell was improvised to reach him. Ares knocked back and told Mitzadu to meet him on the street downstairs.
They greeted each other politely and Ares said he knew what this was about.
Mitzadu acknowledged that and quietly informed him about Poseidon's apparent plans and how he likely would not stop with one kill but finish off any he saw as a rival or threat. Ares should watch his back. Mitzadu was trying to get a feeling for Ares involvement, though not expecting a firm answer either way. Ares was guarded but polite and hopefully appreciated Mitzadu's discretion at not naming names or relics - they were on the street after all and not secure from scrying. Ares told him that he shouldn't even be speaking with him, but wow that was really good bacon! Mitzadu thanked him for the compliments and said he would happily feed him any time.
Next the issue of the Spartans was brought up and Mitzadu was less circumspect here as the issue posed far less risk to Ares. Ares declined to directly answer if the Spartans were solely under Poseidon's control but did acknowledge the efforts to cull godlings before the harrowing. He seemed less than comfortable about it and the two commiserated a bit about politicians and cowards. Mitzadu explained he knew he could not win or survive but that a blood debt was owed and he would do his best to collect and go down fighting, making his death as costly ass he could. Ares seemed to understand and respect that and they parted with Ares saying he hoped if anyone took his head it would be him. Mitzadu respectfully promised to try and at least bloody him and make the fight worthwhile.

No Answer

Last on the list, though certainly on the list was Hades. The spell was cast bit reaction roll only neutral and thus declined. Mitzadu will ask for Adelphins help at another attempt but I wont post the goal here as the GM told me he would prefer to improvise and be surprised.

Afterthoughts

That was a long post! It was the game session and a followup one on one and I hope you enjoyed reading it.
The last session did not go really well as some people felt they have been getting too little screen time and there is crosstalk interrupting them.  I made some suggestions and acknowledged some aditional effortts I can make to try and help but emotions were high and it did not really take. So I created a new series of posts called Gaming Advice (linked in the headers above and the search tag labels to the right) that put my thoughts on the issue (sanitized for objectivity) as not only could they potentially help our group they are common issues and I hope helpful advice to others.
A new microphone was ordered and hopefully arrive before the next game! I think that will help a lot.


Wednesday, July 28, 2021

Having a Better Game - Screentime and Roles

 Everyone wants a chance to shine though some people may find it embarrassing and best in small doses.  A lot of gamers are introverts or at best nerds and many of us weak on social skills.  So many gamers are not used to a lot of attention and can get flustered.

A game is a cooperative venture.

One way to insure screen time is niche protection - where everyone has a specific role and does it well. This works in some genres better than others, in many situations a generalist will be better and you should have some redundancy for important tasks.

Certain roles are cooperative and others tend towards solo play. This is important to consider when building your character as a solo role means your screen time is harder to share so you'll get les of it and at the expense of other players. That said sometimes those roles are essential!

Generally everyone should be capable at a cooperative task, typically combat. This kind of activity will be the bulk of most games and allow everyone to be involved.

Lets take a look at some typical roles...

  • Detective: Gatherer of intel, essential in a mystery campaign.  Generally solo but they can work together or have others around as backup. Involves a lot of GM exposition or the player asking questions. Can be boring to watch and if that is the case try to speed it up. This goes for GMs too, dont make players roll dice for everything - that takes time. Also try to prepare ahead of time and send the player a note with what they found. I like multiple paragraphs with each one progressively better and based on margin of success. I just need to snip what they didnt get because of a bad roll and send it along. However, a simple die roll tends to be unsatisfying so add color like your writing a scene in a book.
  • Face: Social activity is key to most campaigns success, at least a little part. If one player they can take up a LOT of time conversing so this is very tricky to run. Multiple characters able to participate in the same conversation, say a party or group interrogation or maybe a talker and an observer, NPC's can really make your campaign feel alive - think about your favorite fiction. Likely you appreciated good dialogue and its the same in game. I use notes to help me track NPC's and details about them. I tend to improvise and add details as the players interact, also recycle fun NPC's with some minor changes. The campaign in-joke of the stereotyped NPC can be a lot of fun too. This subject could be a supplement all by itself but you get the idea. The key is to make such interaction fun for everyone and not take too long on one person.  Also its a lot of work!
  • Inventor/Enchanter: Supplies the party with gadgets and spends time in the lab or shop. A useful but often background role. Generally it is best left to a few die rolls and possible quests for materials. It doesn't have to be magical materials either, send others to deal with a shady tradesman or rummage through a scrapyard.
  • Muscle: Combat is typical in most campaigns and generally a group activity. Its helpful to have different aspects of combat covered among the group so your able to handle most situations.
  • Netrunner/Hacker: Usually a solo activity but depends on the setting and rules used. A simple die rol is rarely enough and things tend to be risky and contested so it usually needs to be played out. So try to make it fun to watch and not take too long. Be descriptive!
  • Researcher: Pretty much same as detective but usually les interactive so its often not a good primary role. But the GM can add flair to what was discovered, the note thing from detective can be a treat for the player. Bonus points if you stick a few other plot hooks for later in the findings!
  • Rigger/Driver: Usually just a go from here to there and a background thing.  But sometimes there is a chase scene, if so others usually present so give them something to do or react to. These guys can realy help the group get around but often its expensive so they suffer in other areas and this should be compensated somehow - usually screen time. Some occasional die rolls with an interesting scene like avoiding an accident, airplane landing on the road, etc. It doesn't have to be long or often just fun.
  • Scientist: Kind of like the detective, the scientist is there to solve a puzzle or come up with a weird science solution. Be descriptive and fun but watch your audience for boredom.
  • Scout: This guy often travels ahead of the party or sneaks into the camp. The more people sneaking around the harder it is to avoid notice so this tends to be a solo thing. An advantage here is the group is looking for information likely to be immediately useful and just before combat. Sometimes it can be part of an investigation or other thing though. Keep it short and hopefully exciting.  Try to avoid a lot of die rolls, they add tension so a few are good but too many and things odds of failure increase plus tension drops.

Managing Screen Time

This is a very very important thing for GMs to learn, but players should also keep this in mind and work at it as well.
The most important thing is to keep the entire group in mind and pay attention to them. If they start to get fidgety you should warp it up or change it up. Try to keep in mind this is a show and invoke things that inspire the imagination of everyone, not just the ones on screen. As a player your on screen and part of the show so make it a good one!
But don't be a ham, or glory hog.  Also watch out of character activity as its disruptive to the atmosphere. If you can roleplay it in an interesting manner, if you cant do that try to be brief so your not boring and hope your better next time. Sometimes were just not into it.
Also this is something that gets better with practice and work and the rewards are well worth it. Some of my best gaming memories are from such scenes, as player, GM, and observer.



Having a Better Game - Party & Player Dynamics

 Party make up has a huge impact on a campaign, but so does player make up.  Nothing is really right or wrong here but I review things to consider and take into account for better gaming.

Party Dynamics

The makeup of a given party is important. Everyone should have something to do that helps the party succeed at its goals and everyone have fun.
The most common thing that comes to mind here is niche protection.  The idea being that everyone has something that they are special at and can shine when its their turn.  However that need not always be the case!
Every character should meaningfully contribute to the party and its goals.  In most cases multiple skills or other abilities will be needed to achieve the goal, though you often want some redundancy. If combat is a thing everyone should be useful in combat, does not matter if your the best, but if you can help your contributing to the parties success -not sitting around bored. For mystery campaigns everyone should be able to gather information, and for social ones everyone should be able to converse without things always turning out bad.  Definitely try to avoid situations and builds where your character hurts the parties chances of success!
Some things are of so little use if multiple people can do them that such redundancies should be minimized, though typically you'll still want a little.  Wheelmen for example, one person able to get everyone around is usually plenty. But if they are unavailable backup transportation is useful.
Some roles work well with multiple people doing them, others one is plenty. This varies on the campaign focus so plan for that.
A good GM will anticipate party needs and help players build appropriate characters. Some players strongly prefer specific roles so others need to adapt for everyone to have fun, this is usually fine but works best with a group that knows each others preferences and has a mix of preferences.

Player Dynamics

Were all at the table to have fun! However different people have fun in different ways or doing different stuff. Communication and honesty is key here!
If you like to minimax or power game, be upfront about it so others dont find out later. Maybe that works in your group or maybe you need to find a different group.
Everyone likes a chance to shine, but some more than others and some prefer the background.
As a GM my preference has been 5 people; 2 leaders and the rest active but not really interested in leading they just want to do something. I prefer two leaders as GM because it saves me a lot of work and as the group debates and decides who to follow in a situation it gives me time to set things up or adapt to changing circumstances. Everyone needs to get along and once a decision is made fully support it for the good of the party. If it goes sideways you can playfully jibe the leader with an "I told you" or something bur be mindful if they are sensitive and easily frustrated or hurt.
A good GM and party leader will try to include everyone if at all possible, even a little time is often better than none at all and above all listen to everyone!  Also if your ideas are not used or your character fails at a task, dont take it hard or be resentful. This stuff happens, get better, adapt and work towards a happier group.  Everyone should have a good time, including you but dont be selfish about it and remember the other players also want to have fun.
Speaking of fun, remember people find different things fun! Some love to plan and work out all the details for a carefully thought out masterplan that wins the day. Others get bored with that and prefer to just charge in. Try to work it such that everyone is happy most of the time rather than one person happy all the time at the expense of others.
The best way to do this is good communication and observation, figure out what your fellow players prefer and try to set it up so they can do the things they like while you also get your fun.

Solo activity is usually more fun for the person doing than the people watching.  If your doing something alone try to be entertaining about it so the other can sit back and enjoy the show. And try to get it done expeditiously but not so fast you fail or dont have any fun, a good GM will help here but this is more an art than science and takes practice.  Also some people simply better at it than others! But if other people enjoy watching you work than the whole game is better for it.
Party leaders should take all the above into account and plan not just for a successful mission but people having fun at it. If your the leader give everyone a voice (even those who don't want it usually like being asked or acknowledged) and a job to do.
Group activity should be fun for everyone, be prepared when its your turn, ask for help if you need it, and try to be efficient for improved gameplay. But also try to be interesting! Dont just say I attack but describe the attack. Your an actor in a play or a character in a book and the rest of the table is the audience when its your turn - so put on a good show!  Just don't ham it up too much! Unless your playing TOON or its otherwise appropriate.

Having a Better Game - Crosstalk

 This is the first in what will be an irregular series.  The idea is tips to help make your gaming sessions better, every group has its own quirks and these will not fit everyone but I think are useful to at least consider and possibly try out if your group has these issues.

Crosstalk

Every group has this problem, but successful ones either accept and embrace it or learn how to curb it.\
RPG gaming is a social experience and people handle social activities in different ways. Crosstalk is when players talk over each other and is a distraction and can keep people from being heard.
This tends to be far worse online than in person.
In person you can see everyone and rely on visual cues to know when someone is about to start talking or when they are getting ready to stop. People usually inhale just before they start to speak and this can be observed.  Also we often make physical gestures as part of our communication and speaker and audience alike can use those as part of the conversation - typically a tone setting under current.
Online you might have video chat but everyone is smaller and less clear. Your seeing less of them and they are less distinct so physical queues are harder to pick up on. Worse, if the camera shifts to the speaker rather than a gallery view. Also your doing other stuff online such as looking at character sheets, maps, gaming apps, rulebooks, etc and these all tend to take focus away from the camera view.  So its much harder to tell when someone is about to speak or whether they are done talking or just catching their breath.
Online also has a bit of lag and some people have low bandwidth or poor audio setups that exacerbate the problem.

Essentially online conversations tend to be less interactive and more like a series or exchange of short speeches. This has a very different tone and flavor.

How to Address This?

  • The larger the group the more it will happen, so manage group size.
  • Use Right of Way: If someone is talking dont interrupt unless you really have to and that generally should just be the GM. If you think they are done because they paused for breath or whatever apologize with a word once you realize and let them continue.
  • Dont Abuse Your Right of Way: While your talking no one else should be and they often have things to contribute as well.  So try to make your point quickly and dont hog the microphone.
  • Sidetalk: In person, side conversations can be whispered with some distraction but depending on seating it can allow for multiple conversations around the table or room. Online, this isn't an option as if one person can hear you clearly than everyone can.
  • When someone starts to talk over you they may not have realized you werent finished. Accept the apology and move on but be mindful that they had a thought they wanted to express or question they wanted to ask so give them the opportunity as soon as you can. One of the worst things you can do is be offended and go on a diatribe about it. If it happens often, discuss it later.
  • The GM is there to run all the NPCs, describe the world, and basically run the game. This includes steering conversations as well as plot and should be an effective and fair moderator. Sometimes part of this can be delegated to a party leader though, effective party leaders can keep the game pace moving.
  • Audio issues. Two people in the same room can create feedback as the microphones pick up both conversations and the people in the room seem to be talking twice. This can also happen with poor equipment (or set wrong) and if a player is not using headphones and the mic pics up the computer output and plays it back. These issues can be very annoying so fix them quickly. Headphones, directional mics, and good software (the latter is typically very expensive) can all resolve the issue.
  • Background noise: A/C, family, pets, even noise from the street can all be picked up and broadcast. Adjusting microphone sensitivity will help, but sometimes you need to use the mute button. Be mindful of the noise from your end. This gets worse the more people have it - like a roomful of whispering.
  • When its your turn to talk be ready. Pay attention to the combat or other activity and try to figure out what your going to do.  Sometimes things change right before its your turn and you have to adapt or even scrap your plan but most of the time you should be able to anticipate what your going to do.
  • Know the rules: The longer you have played the game the easier this is, also a bunch of house rules can confuse the issue but try to learn the relevant rules well enough that you know your options.  Sometimes others may offer a suggestion, welcome the help even if you opt not to take it. If their are modifiers like range or lighting penalties try to figure them pout in advance so no one is waiting on you to do the math. Its ok if you need help (try private messaging sometimes it will help) and everyone was new sometime. However players who wont learn the basic rules or never ready when its their turn can be a pain. Think of a game like a play or movie and how much more enjoyable it is when the action flows smoothly rather than actors constantly using exposition or forgetting their lines.
  • Talk in character and keep out of character talk to a minimum. This helps everyone be more immersed in the campaign and reduces crosstalk.  Though in character crosstalk is sometimes appropriate (like arguments, debate and interrupts such as "Watch out!"), out of character crosstalk rarely is.
  • Be Ready!  This was addressed in Know The Rules but beyond that you should pay attention and be ready for your turn, even if it came up early. For example two characters may be having a conversation and suddenly ask your input. Not paying attention can be just as rude online as it is in person and will also slow the game down as everyone waits for you to catch up.
  • Snacking:  Gaming is a social activity and often includes snacking. In person this can be a pizza break or bowl of chips but you should have food that can be shared. Online the kitchen is often close by and you may eat when not talking. Be mindful of the noise and use mute if your a noisy eater or have a sensitive mic. Also dont put that bag of chips next to the mic!

Not all of these will apply to your group and not all are as easily implemented. Plus even if everyone tries crosstalk WILL still happen, but if its dealt with gracefully and quickly your games should be better and more enjoyable.