Its organized into 3 chapters and focused on Dungeon Fantasy.
Chapter 1 Locations
The largest chapter, and it includes several maps. 9 locations are
covered in its 56 pages.
Chapter 2 Advice and Ideas
At 34 pages this is the second largest chapter with 10 articles. For me this was the best chapter, in particular I liked Chaos and Ritual, Magic Ingredients Revised, Riding the Tiger, and Sylvania Unbound. Riding the Tiger is a short but very nice article on exotic mounts and easily dropped into many campaigns. In particular I will be adding giant eagles, triceratops, and hill turtles (maybe the grand caiman too) to my setting.
Chapter 3 Adventures
At 29 pages this is the smallest chapter, though it only has 3 adventures so each gets plenty of detail,including monster stat blocks.
Overall I liked the book, which shipped with my printed copy of Monsters 2 (already reviewed).
There is a lot in it I wont use but enough here that something is likely to appeal to most people into GURPS Dungeon Fantasy.