If, however had it been built for Fourth from scratch what would it look like?
I have tried building it but its a bit clunky.
Start with Detect (Conspiracy), is it Rare [5], Occasional [10] or Common [20]?
That your noticed is a limitation, though the reaction bonus would be an enhancement. Possibly a wash. Making it cost the same as Illuminated [15] would require +50% on Occasional or -25% on Common.
The Case for Detect
In a conspiracy campaign Common is probably about right, the PCs would be more involved in it, plus the secret masters would have tentacles everywhere.
- Discern others on Sight without error, sounds like use of Reliable but could be accounted for with the +10 for in plain sight bonus.
- Others spotting you would be an Active or noisy limitation.
- The +3 Reaction Roll is perhaps a Reputation bundled into it. Treats as Rep +3, small class of people [5].
- Floating certain skills to the higher of them or IQ is probably a feature.
- So Detect (Conspiracy) [10] + Reputation 3 (Illuminated, small group) [5].
That makes for Active Sense, -50% on a Detect (Occasional) to account for others with this advantage being able to not only spot you but sense your influence in affairs.
Why Bother?
In making this a Detect various modifiers can be applied such as Vague, Precise, Targeting, Analyzing, etc.
Also I feel Detect should have some kind of Active limitation, so that works too.
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