Thursday, August 29, 2019

Leapers Martial Style - Flying Sticks

This flashy martial style includes more skills than most combat styles, due mostly to it being such a major part of a hunters life. A hunter will leap high into the air to gain extra range and visibility and then throw a javelin or dart at its prey. For finishing moves they typically Fast Draw a sabre on the way down and slash or thrust to deadly effect. When dueling they will leap at each other and make a quick fencing strike in mid air!
This style is occasionally taught to non leapers but is extremely difficult for most other races to master.
Note: For Leapers the Flying Leap skill is not cinematic


Students are expected to learn the basics, in order to be competent hunters. Javelins are taught before darts so younger students can attack from a safer distance.
7 points
Skills: Acrobatics; Fast Draw (Javelin); Jumping; Sabre; Thrown Weapon (Spear); Tracking.
Techniques: Breakfall; Feint (Sabre).
Cinematic Skills: Flying Lunge (Sabre); Power Blow; Springing Attack (Sabre); Throwing Art.
Cinematic Techniques: Push
Optional Skills: Breath Control; Fast Draw (Dart); Fast Draw (Sabre); Flying Leap; Thrown Weapon (Dart); Parry Missile Weapons.
Optional Techniques: 
Perks: Weapon Bond


Adepts are expected to be well rounded and competent with each of the hunting weapons and skills.
26 points
Skills: Acrobatics (H) DX [4]; Fast Draw (Dart) (E) DX+2 [4]; Fast Draw (Javelin) (E) DX+2 [4]; Fast Draw (Sabre) (E) DX [1]; Jumping (E) DX+2 [4]; Sabre (A) DX [2]; Thrown Weapon (Spear) (E) DX+2 [4]; Tracking (A) Per [2].
Additional Skills: 
Perks: Sheer Speed (DF11).
Optional Traits: Claim to Hospitality; Extra Attack 2; Heroic Thrower (Pyramid #3/89) [20]; Perfect Balance; Super Jump 3; Super Throw 2; Weapon Master (Fencing, Throwing).


At this level the stylist is typically the best hunter in the tribe and very proficient.
46 points
Skills: Acrobatics (H) DX+2 [12]; Fast Draw (Dart) (E) DX+2 [4]; Fast Draw (Javelin) (E) DX+2 [4]; Fast Draw (Sabre) (E) DX [1]; Jumping (E) DX+2 [4]; Sabre (A) DX+1 [4]; Thrown Weapon (Spear) (E) DX+4 [12]; Tracking (A) Per+1 [4].
Note: Throwing Art can replace Throwing (Spear) in the requirements.
Additional Skills: Flying Leap.
Perks: Sheer Speed (DF11).


Action 3 Furious Fists: Disarming; Feint; Retain Weapon; Roll With Blow; Stamp Kick.
Monster Hunters Power-Ups 1: Greater Weapon Bond [5/level]; Weapon Specialist [10/level].

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